Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics in a sci-fi D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordhau" data-source="post: 8510816" data-attributes="member: 7032137"><p>In 2nd edition memorising magic was pretty closely linked to some kind of setting reality. The wizard literally in the game memorised a spell held it in his mind, and it disappeared when he cast the spell. </p><p></p><p>You could refer to this in the game. And people such as Fighter/Magic Users and Bards, were explicitly using the same form of magic.</p><p></p><p>So given that psionicists didn't memorise spells, it made sense to give them a completely different set of mechanics.</p><p></p><p>But in 5th edition this isn't really the case any more. It's sort of true for wizards, who at least still memorise spells, but the number of spells they can cast is more abstract, and the same system covers sorcerers and bards who don't memorise anything.</p><p></p><p>So really, when it comes to the spell slot mechanism, it's basically independent from how the magic is used in the setting. It's just the way that magic functions. So, given that, there's not really a particularly good reason not to use the standard spell slot progression. If it's good enough for the sorcerer then I guess it has to be good enough for the Psion.</p><p></p><p>On the other hand, that said, it may be that the Psion would prevent an alternative for a completely different magic system for those who don't much like the existing one. But it would be a pretty weak alternative as the vast majority of the existing classes use the existing spell slot mechanic - so using just a new psionics system in a game, would probably gut the existing game.</p><p></p><p>5e just isn't really that much of a toolkit.</p></blockquote><p></p>
[QUOTE="Mordhau, post: 8510816, member: 7032137"] In 2nd edition memorising magic was pretty closely linked to some kind of setting reality. The wizard literally in the game memorised a spell held it in his mind, and it disappeared when he cast the spell. You could refer to this in the game. And people such as Fighter/Magic Users and Bards, were explicitly using the same form of magic. So given that psionicists didn't memorise spells, it made sense to give them a completely different set of mechanics. But in 5th edition this isn't really the case any more. It's sort of true for wizards, who at least still memorise spells, but the number of spells they can cast is more abstract, and the same system covers sorcerers and bards who don't memorise anything. So really, when it comes to the spell slot mechanism, it's basically independent from how the magic is used in the setting. It's just the way that magic functions. So, given that, there's not really a particularly good reason not to use the standard spell slot progression. If it's good enough for the sorcerer then I guess it has to be good enough for the Psion. On the other hand, that said, it may be that the Psion would prevent an alternative for a completely different magic system for those who don't much like the existing one. But it would be a pretty weak alternative as the vast majority of the existing classes use the existing spell slot mechanic - so using just a new psionics system in a game, would probably gut the existing game. 5e just isn't really that much of a toolkit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics in a sci-fi D&D
Top