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Psionics in a sci-fi D&D
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<blockquote data-quote="Aldarc" data-source="post: 8513485" data-attributes="member: 5142"><p>Some thoughts: </p><p></p><p>I would not be opposed to a more limited toolkit of spells/powers. Again, Starfinder reduced the spell level across the board for all of its magic classes to 6th level spells max. Using the 5e Engine, this might be 5th level spells max or a half-caster design, but with highly flexible cantrip/talent casting alongside core abilities like telepathy. </p><p></p><p>In regards to the current fantasy half-casters: A "fantasy ranger" may (unfortunately) use spells in Fantasy D&D, but they may be more likely for a "sci-fi/fantasy ranger" to use technology for a similar purpose. So one could reduce magic across the board as technology would potentially fill a similar function. </p><p></p><p></p><p>This is close to how powers work in Green Ronin's Blue Rose (both in True 20 and AGE). You are rolling a check against a DC to either cast or to avoid fatigue. But powers in Blue Rose (or True 20) are generally not as universe-shaking as what one can find in D&D as it hews closer to magic in Romantic Fantasy, which is a genre with a number of characters utilizing psychic or empathic abilities. </p><p></p><p>Similarly, Stars Without Number has a Psychic class. It uses a skill system, but with each Psionic discipline being a separate skill. Going further into your skill training unlocks access to further psionic techniques in that discipline. Psionic powers are fueled by Effort, which may require committing for as long as the power is active, the scene, or a day, etc.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8513485, member: 5142"] Some thoughts: I would not be opposed to a more limited toolkit of spells/powers. Again, Starfinder reduced the spell level across the board for all of its magic classes to 6th level spells max. Using the 5e Engine, this might be 5th level spells max or a half-caster design, but with highly flexible cantrip/talent casting alongside core abilities like telepathy. In regards to the current fantasy half-casters: A "fantasy ranger" may (unfortunately) use spells in Fantasy D&D, but they may be more likely for a "sci-fi/fantasy ranger" to use technology for a similar purpose. So one could reduce magic across the board as technology would potentially fill a similar function. This is close to how powers work in Green Ronin's Blue Rose (both in True 20 and AGE). You are rolling a check against a DC to either cast or to avoid fatigue. But powers in Blue Rose (or True 20) are generally not as universe-shaking as what one can find in D&D as it hews closer to magic in Romantic Fantasy, which is a genre with a number of characters utilizing psychic or empathic abilities. Similarly, Stars Without Number has a Psychic class. It uses a skill system, but with each Psionic discipline being a separate skill. Going further into your skill training unlocks access to further psionic techniques in that discipline. Psionic powers are fueled by Effort, which may require committing for as long as the power is active, the scene, or a day, etc. [/QUOTE]
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