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*Dungeons & Dragons
Psionics in a sci-fi D&D
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<blockquote data-quote="cbwjm" data-source="post: 8514788" data-attributes="member: 6788732"><p>Psionics in Stars without Number (revised) is powered by what they call Effort. Your effort is equal to 1 + your highest psionic skill score + the highest modifier from wisdom or constitution. Your skill in a discipline is in a range of 0 to 4. A psychic character can begin play with two disciplines at level 0 or one discipline at level 1. So if your highest modifier is +2, you'll start with 3 or 4 points of effort depending on how focused your psychic is. If, after a few levels, you've mastered a discipline and reach level 4, then you'd have 7 points of effort at least.</p><p></p><p>When you use powers, effort is used up, sometimes for the entire day, sometimes just for a scene (a scene is basically an encounter), and sometimes just while the power is in use. The discipline of metapsionics has a technique that completely removes the effort cost of another power, though this is quite an investment since it's a level 4 technique.</p><p></p><p>You can also use an action to torch, which grants you a free point of effort but might burn an attribute point (reducing an ability score by 1)</p><p></p><p>Disciplines have a core technique which can be a minor power that becomes more powerful as you increase your skill in the discipline or, as in the case of metapsionics, it provides a bundle of abilities like additional points of effort and the ability to detect other psychics.</p><p></p><p>It's quite a cool system, though I can imagine that some might have an issue with keeping track of effort as it is committed for different durations. Easy enough to come up with a system to help remember that though.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8514788, member: 6788732"] Psionics in Stars without Number (revised) is powered by what they call Effort. Your effort is equal to 1 + your highest psionic skill score + the highest modifier from wisdom or constitution. Your skill in a discipline is in a range of 0 to 4. A psychic character can begin play with two disciplines at level 0 or one discipline at level 1. So if your highest modifier is +2, you'll start with 3 or 4 points of effort depending on how focused your psychic is. If, after a few levels, you've mastered a discipline and reach level 4, then you'd have 7 points of effort at least. When you use powers, effort is used up, sometimes for the entire day, sometimes just for a scene (a scene is basically an encounter), and sometimes just while the power is in use. The discipline of metapsionics has a technique that completely removes the effort cost of another power, though this is quite an investment since it's a level 4 technique. You can also use an action to torch, which grants you a free point of effort but might burn an attribute point (reducing an ability score by 1) Disciplines have a core technique which can be a minor power that becomes more powerful as you increase your skill in the discipline or, as in the case of metapsionics, it provides a bundle of abilities like additional points of effort and the ability to detect other psychics. It's quite a cool system, though I can imagine that some might have an issue with keeping track of effort as it is committed for different durations. Easy enough to come up with a system to help remember that though. [/QUOTE]
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