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Psionics in a sci-fi D&D
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<blockquote data-quote="Minigiant" data-source="post: 8515945" data-attributes="member: 63508"><p>Yes.</p><p></p><p>The HOW has to be suggest by a mention of scientific plausibility to be Sci-Fi.</p><p></p><p>The level of plausibility required is dependent on:</p><ol> <li data-xf-list-type="ol">The subgenre of SciFi (Hard Scifi requires more explanation and ties to actual science than Soft Scifi)</li> <li data-xf-list-type="ol">The focus of the element (The science of food replicators is less important that the unlimited ammo guns in a Military Scifi)</li> <li data-xf-list-type="ol">The impact of the element (The science of terraforming and transportation is important in a story about living on different planets)</li> </ol><p></p><p>Because there are levels.</p><p></p><p>That's how Star Wars got kicked out of Sci-fi. The story is all about Jedi using mind powers to reflect blasters and make perfect shots then it takes 20 years to explain any of it via the weakest science excuses.</p><p></p><p>Whereas Star Trek can get away with "Telepathy is something some members of few races can do" because Telepathy is a minor element of Star Trek. More frequently used items like transporters get more details.</p><p></p><p></p><p>That's the issue of just reskinning spells. D&D spells are little bits of "detailed powerful reality warping". If you reskin in the most basic terms, you are limiting yourself to the solfest sci-fi imaginable. It would be hell to add any plausibility to all the various effect. To get to a medium level of hardness, you've have to cut, rewrite, and create so much than the effort would be the same as creating a new system. <u>And you wouldn't be saving any time in creation nor teaching it.</u></p><p></p><p>Reskinning only saves time if you want to use the weakest and softest sci-fi subgenres.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8515945, member: 63508"] Yes. The HOW has to be suggest by a mention of scientific plausibility to be Sci-Fi. The level of plausibility required is dependent on: [LIST=1] [*]The subgenre of SciFi (Hard Scifi requires more explanation and ties to actual science than Soft Scifi) [*]The focus of the element (The science of food replicators is less important that the unlimited ammo guns in a Military Scifi) [*]The impact of the element (The science of terraforming and transportation is important in a story about living on different planets) [/LIST] Because there are levels. That's how Star Wars got kicked out of Sci-fi. The story is all about Jedi using mind powers to reflect blasters and make perfect shots then it takes 20 years to explain any of it via the weakest science excuses. Whereas Star Trek can get away with "Telepathy is something some members of few races can do" because Telepathy is a minor element of Star Trek. More frequently used items like transporters get more details. That's the issue of just reskinning spells. D&D spells are little bits of "detailed powerful reality warping". If you reskin in the most basic terms, you are limiting yourself to the solfest sci-fi imaginable. It would be hell to add any plausibility to all the various effect. To get to a medium level of hardness, you've have to cut, rewrite, and create so much than the effort would be the same as creating a new system. [U]And you wouldn't be saving any time in creation nor teaching it.[/U] Reskinning only saves time if you want to use the weakest and softest sci-fi subgenres. [/QUOTE]
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