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General Tabletop Discussion
*Dungeons & Dragons
Psionics in a sci-fi D&D
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<blockquote data-quote="Hussar" data-source="post: 8516000" data-attributes="member: 22779"><p>Again, I disagree. Star Wars got kicked out of SF because it's thematically fantasy. It's pretty much bog standard fantasy. It's good guys vs bad guys and contains pretty much none of the themes of SF. That's why Star Trek remains firmly SF because it actually IS thematically SF. It's all about the social commentary which is what defines SF vs fantasy. </p><p></p><p>This notion that SF or Fantasy is defined by tropes really needs to get put to bed. It's not where the line gets drawn. That's why Doctor Who, despite not being remotely science based, and drawing on purely fantasy tropes - an old wizard with a magic wand, good grief, it couldn't get more Dumbledore/Gandalf if the ghost of Richard Harris played the next Doctor - is still solidly SF (and often some of the best SF out there - Torchwood's Children of Earth is probably one of the ten best SF stories ever to be seen on TV).</p><p></p><p>As far as effects go - what do you have in mind? I mean, fireball as a psionic effect already exists in Firestarter. Various Charm/Command/Dominate effects could be ported over verbatim. A number of the more mind effecting Warlock and Bard spells fit - Crown of Madness, Dissonant Whispers for example. </p><p></p><p>About the only thing you'd likely have to wall right off is the summoning spells, but, then again, Tasha's summoning spells - with their template approach - actually do fit the notion rather well. </p><p></p><p>So, specifically, what effects would you need to completely rework in a reskinned spell system? I totally agree you need a curated spell list. Fair enough. And psionics is a broad enough archetype that it could nicely support a new class with a handful of subclasses - tricky to get them all under one umbrella, so it might need a couple of classes, fair enough.</p><p></p><p>But I'm not seeing how spells cannot be translated.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8516000, member: 22779"] Again, I disagree. Star Wars got kicked out of SF because it's thematically fantasy. It's pretty much bog standard fantasy. It's good guys vs bad guys and contains pretty much none of the themes of SF. That's why Star Trek remains firmly SF because it actually IS thematically SF. It's all about the social commentary which is what defines SF vs fantasy. This notion that SF or Fantasy is defined by tropes really needs to get put to bed. It's not where the line gets drawn. That's why Doctor Who, despite not being remotely science based, and drawing on purely fantasy tropes - an old wizard with a magic wand, good grief, it couldn't get more Dumbledore/Gandalf if the ghost of Richard Harris played the next Doctor - is still solidly SF (and often some of the best SF out there - Torchwood's Children of Earth is probably one of the ten best SF stories ever to be seen on TV). As far as effects go - what do you have in mind? I mean, fireball as a psionic effect already exists in Firestarter. Various Charm/Command/Dominate effects could be ported over verbatim. A number of the more mind effecting Warlock and Bard spells fit - Crown of Madness, Dissonant Whispers for example. About the only thing you'd likely have to wall right off is the summoning spells, but, then again, Tasha's summoning spells - with their template approach - actually do fit the notion rather well. So, specifically, what effects would you need to completely rework in a reskinned spell system? I totally agree you need a curated spell list. Fair enough. And psionics is a broad enough archetype that it could nicely support a new class with a handful of subclasses - tricky to get them all under one umbrella, so it might need a couple of classes, fair enough. But I'm not seeing how spells cannot be translated. [/QUOTE]
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