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Psionics in a sci-fi D&D
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<blockquote data-quote="Minigiant" data-source="post: 8516033" data-attributes="member: 63508"><p>Science fiction is not defined by tropes.</p><p></p><p>This is its Websters definition:</p><p></p><p>fiction dealing principally with the impact of actual or imagined science on society or individuals or having a scientific factor as an essential orienting component</p><p></p><p>You can't have sci-fi without the science. It's in the name. The plausibility and detail of the fictional elements are determined by subgenre and focus.</p><p></p><p>There's nothing wrong with reskinning spells. My point is that adapting the D&D spells system to an average sci-fi world by injecting science and balancing it with the existing classes would be as much work or possibly more than creating a new system designed for the setting itself.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8516033, member: 63508"] Science fiction is not defined by tropes. This is its Websters definition: fiction dealing principally with the impact of actual or imagined science on society or individuals or having a scientific factor as an essential orienting component You can't have sci-fi without the science. It's in the name. The plausibility and detail of the fictional elements are determined by subgenre and focus. There's nothing wrong with reskinning spells. My point is that adapting the D&D spells system to an average sci-fi world by injecting science and balancing it with the existing classes would be as much work or possibly more than creating a new system designed for the setting itself. [/QUOTE]
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