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Psionics in a sci-fi D&D
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<blockquote data-quote="see" data-source="post: 8516049" data-attributes="member: 10531"><p>What one should seek to do is entirely dependent on what end one wants to achieve.</p><p></p><p>If the end sought is making an interesting psionics system for psionics fans, then as I pointed out myself, deliberately making something different and complicated and powerful is the correct thing to do.</p><p></p><p>But the question being asked by Morrus was <em>not</em> "how to make a psionics system for D&D to sell to psionics fans".</p><p></p><p>If the end sought is making a new game that strongly models some specific vision of a sci-fi world, and one is designing a psionics system from scratch to support that vision, something different and complicated and powerful is also fine. </p><p></p><p>But the question being asked by Morrus was <em>not</em> "how should psionics work to model (this specific vision of a sci-fi world)." Indeed, it would have been illogical to take the form of psionics to a poll in that case, since it should already be clear whether reskinned magic fits a specific vision.</p><p></p><p>However, if the end sought is taking D&D 5th edition, and publishing a "sci-fi" version of it, making the psionics system something very different and complicated and powerful is, simply, choosing to spend a lot of effort on <em>reducing</em> the market for the eventual published product.</p><p></p><p>[USER=1]@Morrus[/USER] knows his own goal, presumably. How he pursues psionics should be directed by that goal.</p></blockquote><p></p>
[QUOTE="see, post: 8516049, member: 10531"] What one should seek to do is entirely dependent on what end one wants to achieve. If the end sought is making an interesting psionics system for psionics fans, then as I pointed out myself, deliberately making something different and complicated and powerful is the correct thing to do. But the question being asked by Morrus was [I]not[/I] "how to make a psionics system for D&D to sell to psionics fans". If the end sought is making a new game that strongly models some specific vision of a sci-fi world, and one is designing a psionics system from scratch to support that vision, something different and complicated and powerful is also fine. But the question being asked by Morrus was [I]not[/I] "how should psionics work to model (this specific vision of a sci-fi world)." Indeed, it would have been illogical to take the form of psionics to a poll in that case, since it should already be clear whether reskinned magic fits a specific vision. However, if the end sought is taking D&D 5th edition, and publishing a "sci-fi" version of it, making the psionics system something very different and complicated and powerful is, simply, choosing to spend a lot of effort on [I]reducing[/I] the market for the eventual published product. [USER=1]@Morrus[/USER] knows his own goal, presumably. How he pursues psionics should be directed by that goal. [/QUOTE]
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