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Psionics in Eberron
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<blockquote data-quote="RealAlHazred" data-source="post: 6748895" data-attributes="member: 25818"><p><strong>Originally posted by Elton74:</strong></p><p></p><p></p><p></p><p>Psionics DM here.</p><p></p><p>Okay, I'm coming at this from a 3.5 edition perspective, and pretty soon (judging from the panel they had, since they are being much nicer this time) a 5e perspective when they write psionics into that. Psionics is pretty much embraced by Eberron. The rules were written to be officially supported from the beginning, but they were written in such a way that those who were off put by psionics won't have to deal with it. That being said, psionically active are pretty much everywhere. </p><p></p><p>The House Deneith enclave in Sharn has been infiltrated and co-opted by the Dreaming Dark; most everyone in the enclave with the Mark of Sentinel is psychically active. There is a small community of Kalashtar in Stormholme called Stillstone Holt.</p><p></p><p>The first trilogy written by Keith Baker had psionic foes. And in Secrets of Sarlona, there are a lot of opportunity to adventure for psionic and magic alike. As for considering Eberron's Attitude towards magic, psionics was flavorly nerfed in Fourth. So, I was disappointed with psionics in Fourth but still I was willing to play one (you are either a telepath or a psychokineticist -- I really wanted to play a shaper [<em>GREEN LANTERN </em>is my favorite DC comic]). So Eberron of Fourth would treat it as magic. </p><p></p><p>However, in 3.5, we were allowed to build on the mysteries of Psionics. As DMs, we could really get a cold war feeling going on, and if we wanted to, crank up the feeling to the level to 1950's and 1960's hysteria about Nuclear War about the Dreaming Dark. Granted, it's not cannon, but we could do that. In the first trilogy, a Dreaming Dark agent got the party to mistake a Kalashtar as an Inspired, giving us DMs leeway of creating a feeling of hysteria around Kalashtar. Are they kalashtar, or are they dreaming dark? kind of a deal.</p><p></p><p>In the Morgrave University Students Protest thread, I suggested a group protesting that they aren't receiving funding for their fringe science experiments. I should of suggested a para-psychology department who investigates -- what else -- psychic phenomena. They investigate claims of psychic telepathy and try to find out if it's different from magic. However, the in the club are conspiracy nuts (not all of them), as some of them wear tinfoil hats and carry PKE meters (that work off magic). The reason why they wear tinfoil hats is because tinfoil is supposed to reflect invasive thoughts from the House Deneith guards guarding Morgrave University.</p><p></p><p>I can actually break out GURPS Illuminati and really have a blast in a D&D Eberron game, as for that matter goes. You actually have a threat (the Inspired Deneith) to wear Tinfoil Hats to protect your thoughts, but none of the other students take you seriously. In fact, I can take it beyond psionics, but since this thread is about psionics, I'll stop here and start an Illuminati thread.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6748895, member: 25818"] [b]Originally posted by Elton74:[/b] Psionics DM here. Okay, I'm coming at this from a 3.5 edition perspective, and pretty soon (judging from the panel they had, since they are being much nicer this time) a 5e perspective when they write psionics into that. Psionics is pretty much embraced by Eberron. The rules were written to be officially supported from the beginning, but they were written in such a way that those who were off put by psionics won't have to deal with it. That being said, psionically active are pretty much everywhere. The House Deneith enclave in Sharn has been infiltrated and co-opted by the Dreaming Dark; most everyone in the enclave with the Mark of Sentinel is psychically active. There is a small community of Kalashtar in Stormholme called Stillstone Holt. The first trilogy written by Keith Baker had psionic foes. And in Secrets of Sarlona, there are a lot of opportunity to adventure for psionic and magic alike. As for considering Eberron's Attitude towards magic, psionics was flavorly nerfed in Fourth. So, I was disappointed with psionics in Fourth but still I was willing to play one (you are either a telepath or a psychokineticist -- I really wanted to play a shaper [[i]GREEN LANTERN [/i]is my favorite DC comic]). So Eberron of Fourth would treat it as magic. However, in 3.5, we were allowed to build on the mysteries of Psionics. As DMs, we could really get a cold war feeling going on, and if we wanted to, crank up the feeling to the level to 1950's and 1960's hysteria about Nuclear War about the Dreaming Dark. Granted, it's not cannon, but we could do that. In the first trilogy, a Dreaming Dark agent got the party to mistake a Kalashtar as an Inspired, giving us DMs leeway of creating a feeling of hysteria around Kalashtar. Are they kalashtar, or are they dreaming dark? kind of a deal. In the Morgrave University Students Protest thread, I suggested a group protesting that they aren't receiving funding for their fringe science experiments. I should of suggested a para-psychology department who investigates -- what else -- psychic phenomena. They investigate claims of psychic telepathy and try to find out if it's different from magic. However, the in the club are conspiracy nuts (not all of them), as some of them wear tinfoil hats and carry PKE meters (that work off magic). The reason why they wear tinfoil hats is because tinfoil is supposed to reflect invasive thoughts from the House Deneith guards guarding Morgrave University. I can actually break out GURPS Illuminati and really have a blast in a D&D Eberron game, as for that matter goes. You actually have a threat (the Inspired Deneith) to wear Tinfoil Hats to protect your thoughts, but none of the other students take you seriously. In fact, I can take it beyond psionics, but since this thread is about psionics, I'll stop here and start an Illuminati thread. [/QUOTE]
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