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Psionics in Tasha
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<blockquote data-quote="Chaosmancer" data-source="post: 8093904" data-attributes="member: 6801228"><p>This is an interesting point, but it fundamentally misses the design of the game. </p><p></p><p>Look at the Solar's Blinding Gaze, the Banshees Wail, the Ghosts possession, the Vine Blight's Entangling Plants, The Charm effect of Cambion's, Vampires, Succubi ect, Displacer Beasts Displacement</p><p></p><p>All of them are magical effects, that cannot be countered (some can be dispelled, but the mind blast is an instanteous effect, and those can't be dispelled anyways) and have no spell level equivalent. Yet, those effects aren't psionics. They are unique monster abilities. </p><p></p><p>So, there is no reason to say "look at the mind flayer using this ability, if it weren't magical, it would be psionics." Honestly, I think there are a lot of effects that should be magical, that aren't. As a Ancients Paladin you run into this constantly were there are effects that you can't reduce the damage from, because it only applies to spells, not magical effects.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yeah, this is such a fundamental problem with trying to make psionics completely seperate from magic. Not only have we over the year shown time and again that most psionic effects are already spells, we have certain certain spells that are tailor made to resist psionic effects like Mindblank, that thematically have to work as advertised. </p><p></p><p>Someone mentioned Superheroes a while back, and that really brings home this exact problem. Comic books did not used to be all set in the same universe. Doctor Strange did not live in the same place as Professor X. Yet, both could mentally project an image of themselves into the mind of another person. And, the general consensus that has been reached in the comic book community is that everything interacts with everything else.</p><p></p><p>You can build tech that defends against magical and psionic assualt. Mystic wards will block a psy-beam as easily as a plasma beam. In DnD terms, everything is magic, it is just a different expression of it, given from a different source. Which was about the only way they could go, in comics, to have anything stay coherent, when you have people born with the genetic ability to open portals to other dimensions, and other people who do it with tech, and other people who trained with an asian monk under a waterfall doing the same thing, it has to be more about "what is the effect" than "how is it they are trying to achieve this effect"</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Sure, and just like the last five times WoTC tried to make psionics, it would get shot down for not being the right thing. </p><p></p><p>Honestly, I'm on the side of being a bit sickened by all these attacks on WoTC here. Psionics and the Mystic were the 6th UA released for 5th edition DnD. Since people seem to have forgotten, here is a link to that article: <a href="https://dnd.wizards.com/articles/unearthed-arcana/awakened-mystic" target="_blank">Awakened Mystic | Dungeons & Dragons</a></p><p></p><p>Note, it was released in 07/2015. That was over five years ago. Most recent psionic UA? That would be this one from April of this year: <a href="https://dnd.wizards.com/articles/unearthed-arcana/psionic-options-revisited" target="_blank">Psionic Options Revisited | Dungeons & Dragons</a></p><p></p><p></p><p>So, go ahead and whip up your weekend warrior effort. Declare yourself superior to WoTC. Take your design to them and get a job as a professional game designer. But acting like they slapped a spell list together with no effort, when there has been a concerted evolution of Psionic playtesting for <strong><u>FIVE YEARS</u></strong> is.... I don't even know. How arrogant do you have to be to dismiss their efforts over all these years of trying to please the community as something you yourself could do better in less than 48 hours. </p><p></p><p>Don't you think that if it was truly that simple, they would have done it? I mean, how many billable hours do you think went into this when I can count seven UA's that directly or indirectly touched upon psionics over the last five years? I'd say more than 48. Easily. By people that have expeirence in game design and are professionally hired to make games.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8093904, member: 6801228"] This is an interesting point, but it fundamentally misses the design of the game. Look at the Solar's Blinding Gaze, the Banshees Wail, the Ghosts possession, the Vine Blight's Entangling Plants, The Charm effect of Cambion's, Vampires, Succubi ect, Displacer Beasts Displacement All of them are magical effects, that cannot be countered (some can be dispelled, but the mind blast is an instanteous effect, and those can't be dispelled anyways) and have no spell level equivalent. Yet, those effects aren't psionics. They are unique monster abilities. So, there is no reason to say "look at the mind flayer using this ability, if it weren't magical, it would be psionics." Honestly, I think there are a lot of effects that should be magical, that aren't. As a Ancients Paladin you run into this constantly were there are effects that you can't reduce the damage from, because it only applies to spells, not magical effects. Yeah, this is such a fundamental problem with trying to make psionics completely seperate from magic. Not only have we over the year shown time and again that most psionic effects are already spells, we have certain certain spells that are tailor made to resist psionic effects like Mindblank, that thematically have to work as advertised. Someone mentioned Superheroes a while back, and that really brings home this exact problem. Comic books did not used to be all set in the same universe. Doctor Strange did not live in the same place as Professor X. Yet, both could mentally project an image of themselves into the mind of another person. And, the general consensus that has been reached in the comic book community is that everything interacts with everything else. You can build tech that defends against magical and psionic assualt. Mystic wards will block a psy-beam as easily as a plasma beam. In DnD terms, everything is magic, it is just a different expression of it, given from a different source. Which was about the only way they could go, in comics, to have anything stay coherent, when you have people born with the genetic ability to open portals to other dimensions, and other people who do it with tech, and other people who trained with an asian monk under a waterfall doing the same thing, it has to be more about "what is the effect" than "how is it they are trying to achieve this effect" Sure, and just like the last five times WoTC tried to make psionics, it would get shot down for not being the right thing. Honestly, I'm on the side of being a bit sickened by all these attacks on WoTC here. Psionics and the Mystic were the 6th UA released for 5th edition DnD. Since people seem to have forgotten, here is a link to that article: [URL="https://dnd.wizards.com/articles/unearthed-arcana/awakened-mystic"]Awakened Mystic | Dungeons & Dragons[/URL] Note, it was released in 07/2015. That was over five years ago. Most recent psionic UA? That would be this one from April of this year: [URL="https://dnd.wizards.com/articles/unearthed-arcana/psionic-options-revisited"]Psionic Options Revisited | Dungeons & Dragons[/URL] So, go ahead and whip up your weekend warrior effort. Declare yourself superior to WoTC. Take your design to them and get a job as a professional game designer. But acting like they slapped a spell list together with no effort, when there has been a concerted evolution of Psionic playtesting for [B][U]FIVE YEARS[/U][/B] is.... I don't even know. How arrogant do you have to be to dismiss their efforts over all these years of trying to please the community as something you yourself could do better in less than 48 hours. Don't you think that if it was truly that simple, they would have done it? I mean, how many billable hours do you think went into this when I can count seven UA's that directly or indirectly touched upon psionics over the last five years? I'd say more than 48. Easily. By people that have expeirence in game design and are professionally hired to make games. [/QUOTE]
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