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Psionics in Tasha
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<blockquote data-quote="Todd Roybark" data-source="post: 8094239" data-attributes="member: 6920677"><p>I agree with this.. Maxperson was largely correct when they stated earlier that the U/A subclasses most recently released for play testing were just dipping their toes into psionics.</p><p>Spells that are mind magic, and overlap with psionics are not a new concept.</p><p>Tasha's is giving Psi flavored magic..which is enough for most, (just not some people).</p><p></p><p>The Artificer class was released as part of a setting to give the class context.</p><p>Only later, in the forthcoming Tasha's book will a more generalized Artificer be released.</p><p></p><p>The same could, and probably should happen for a 'Psioncist'. Psionics need a contextual grounding, there needs to be a setting that models how they could work, as part of world building.</p><p></p><p>In short Psionics as a stand alone class needs a setting, to be viable.</p><p></p><p>Releasing Psionics as a separate subsystem without context is what has impeded acceptance over the years.</p><p></p><p>Like Magic of Incarnum or Weapons of Legacy in 3e, dumping a Psionics book that requires a substantial expenditure of time to garner system mastery of the new subsystem, as well as <em>Needing</em> the mammoth creative undertaking of altering your campaign world so the new subsystem feels integrated and coherent with narrative and world building elements <em>is crazy</em>.</p><p></p><p>The Boeing 737 Supermax Is a good real world example of what happens when you graft a new subsystem to an already functioning system, without appropriate concern or caution for the holistic functions of the system as a whole. The plane crashes.</p><p></p><p>In the history of D&D, Psionics, has functionally crashed and burned more games, then 737 planes have crashed....yet people still want something like the psionics of old...which crash and burn...which is the very definition of insanity.</p><p></p><p>I've been in a Ford Van that caught fire, (which is a failure not uncommon in Ford's past), I sure as hell, am not going to <em>Blithely</em> risk buying a product that over time has been shown to consistently be a weak link.</p><p></p><p><strong>Psionics are the Appendix organ of D&D, mildly useful, but not essential, and when Psionic rules burst like an inflamed appendix they can kill your game.</strong></p><p></p><p>Personally, fixing the Ranger would be better use of WOTC's time.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8094239, member: 6920677"] I agree with this.. Maxperson was largely correct when they stated earlier that the U/A subclasses most recently released for play testing were just dipping their toes into psionics. Spells that are mind magic, and overlap with psionics are not a new concept. Tasha's is giving Psi flavored magic..which is enough for most, (just not some people). The Artificer class was released as part of a setting to give the class context. Only later, in the forthcoming Tasha's book will a more generalized Artificer be released. The same could, and probably should happen for a 'Psioncist'. Psionics need a contextual grounding, there needs to be a setting that models how they could work, as part of world building. In short Psionics as a stand alone class needs a setting, to be viable. Releasing Psionics as a separate subsystem without context is what has impeded acceptance over the years. Like Magic of Incarnum or Weapons of Legacy in 3e, dumping a Psionics book that requires a substantial expenditure of time to garner system mastery of the new subsystem, as well as [I]Needing[/I] the mammoth creative undertaking of altering your campaign world so the new subsystem feels integrated and coherent with narrative and world building elements [I]is crazy[/I]. The Boeing 737 Supermax Is a good real world example of what happens when you graft a new subsystem to an already functioning system, without appropriate concern or caution for the holistic functions of the system as a whole. The plane crashes. In the history of D&D, Psionics, has functionally crashed and burned more games, then 737 planes have crashed....yet people still want something like the psionics of old...which crash and burn...which is the very definition of insanity. I've been in a Ford Van that caught fire, (which is a failure not uncommon in Ford's past), I sure as hell, am not going to [I]Blithely[/I] risk buying a product that over time has been shown to consistently be a weak link. [B]Psionics are the Appendix organ of D&D, mildly useful, but not essential, and when Psionic rules burst like an inflamed appendix they can kill your game.[/B] Personally, fixing the Ranger would be better use of WOTC's time. [/QUOTE]
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