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Psionics in Tasha
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<blockquote data-quote="gantzerteo" data-source="post: 8094625" data-attributes="member: 94294"><p>Psionics as stand alone classes will never come to be. At least in this edition where the main concept is to simplify the load of rules.</p><p>A brand new psionic system most of independent from the 3 core books is something unbearable for 5E.</p><p>As the (forgotten, thankfully) Prestige Classes argument.</p><p>Even in 3.X psionics simply broke the rules, capsizing the postulates of the core books as the game was intended to work (Evasion, Grapple, type of damage etc.) and they never really settle in with any other class or setting with some (few) exceptions.</p><p>Psionics is good only as Monsters/NPCs which don't need any new rules.</p></blockquote><p></p>
[QUOTE="gantzerteo, post: 8094625, member: 94294"] Psionics as stand alone classes will never come to be. At least in this edition where the main concept is to simplify the load of rules. A brand new psionic system most of independent from the 3 core books is something unbearable for 5E. As the (forgotten, thankfully) Prestige Classes argument. Even in 3.X psionics simply broke the rules, capsizing the postulates of the core books as the game was intended to work (Evasion, Grapple, type of damage etc.) and they never really settle in with any other class or setting with some (few) exceptions. Psionics is good only as Monsters/NPCs which don't need any new rules. [/QUOTE]
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