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Psionics in Tasha
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<blockquote data-quote="JiffyPopTart" data-source="post: 8096458" data-attributes="member: 4881"><p>Should anyone want to explore this concept, I'd recommend investigating (get it?) Call of Cthulhu. It wouldn't take much work to dial the setting back to middle ages timeframe.</p><p></p><p>We had a fun campaign set in Italy during the renaissance. My character was a poorly skilled wannabe rival to Leonardo Da Vinci. Over the course of the campaign his main contributions to society were....</p><p></p><p>1. Inventing something akin to the giant old school deep sea diving deathtrap suits.</p><p></p><p>2. Making it a habit to record lifelike drawings of all the strange creatures he encountered along with the facts we learned about them. This book went on to become an "official" book we added to our rules as something a 1920s character might find a copy of....compete with the resulting sanity check and Mythos Knowledge gain upon reading it.</p><p></p><p>3. Once, in a drunken revelry, my character accidentally drank some ectoplasm he had collected from some incorporeal Cthulhu beastie. I told the GM that I wanted to "dance off the end of the mantle ignoring the fall". He had me roll the dice and I scored a 01, the equivalent of a crit on a d100. The GM described that as I stepped off the mantle into the air these incorporate beasties phased in just enough to support my feet and I was able to levitate by dancing on their backs. I had inadvertantly self discovered the levitate spell that required downing the ectoplasm as a material component. The spell itself existed in the books but my method of acquiring it was exactly how you describe in your post.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8096458, member: 4881"] Should anyone want to explore this concept, I'd recommend investigating (get it?) Call of Cthulhu. It wouldn't take much work to dial the setting back to middle ages timeframe. We had a fun campaign set in Italy during the renaissance. My character was a poorly skilled wannabe rival to Leonardo Da Vinci. Over the course of the campaign his main contributions to society were.... 1. Inventing something akin to the giant old school deep sea diving deathtrap suits. 2. Making it a habit to record lifelike drawings of all the strange creatures he encountered along with the facts we learned about them. This book went on to become an "official" book we added to our rules as something a 1920s character might find a copy of....compete with the resulting sanity check and Mythos Knowledge gain upon reading it. 3. Once, in a drunken revelry, my character accidentally drank some ectoplasm he had collected from some incorporeal Cthulhu beastie. I told the GM that I wanted to "dance off the end of the mantle ignoring the fall". He had me roll the dice and I scored a 01, the equivalent of a crit on a d100. The GM described that as I stepped off the mantle into the air these incorporate beasties phased in just enough to support my feet and I was able to levitate by dancing on their backs. I had inadvertantly self discovered the levitate spell that required downing the ectoplasm as a material component. The spell itself existed in the books but my method of acquiring it was exactly how you describe in your post. [/QUOTE]
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