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Psionics in Tasha
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<blockquote data-quote="see" data-source="post: 8097212" data-attributes="member: 10531"><p>AD&D 1st Edition is silent on the interaction of psionics with magic. Since psionic powers in 1e are rare wild talents, it doesn't really matter much, and tables where they do show up will have varied substantially on their rulings.</p><p></p><p>AD&D 2nd Edition <em>Complete Psionics Handbook</em> is explicit that they don't interact, to the point that <em>anti-magic shell</em> doesn't affect psionics. Psionic powers don't have levels.</p><p></p><p>AD&D 2nd Edition <em>Skills & Powers</em> psionics is mostly explicit they don't interact, but changes things so <em>anti-magic shell</em> affect psionics. Psionics don't have levels.</p><p></p><p>D&D 3rd Edition <em>Psionics Handbook</em> psionics adopts what it calls <strong>Psionics-Magic Transparency</strong>. "Psionic powers interact with spells and spells interact with psionic powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability." It is then made explicit that spell resistance affects psionics just like it affects spells, power resistance affects spells just like it affects psionics (and thus that power resistance and spell resistance "are the same quality with two different names"), spells that negate or dispel magic affect psionics the same way they affect spells and vice-versa, detect magic detects psionics, and "dead magic" areas are also "dead psionics" areas. Psionics are organized into levels the same as spells.</p><p></p><p>D&D 3.5's <em>Expanded Psionics Handbook</em> maintains 3rd's Psionics-Magic Transparency in full and psionics are still organized into levels the same as spells. With the retirement of psionic combat, the only major difference between psionics and magic beyond "fluff" was using power points instead of spell slots.</p></blockquote><p></p>
[QUOTE="see, post: 8097212, member: 10531"] AD&D 1st Edition is silent on the interaction of psionics with magic. Since psionic powers in 1e are rare wild talents, it doesn't really matter much, and tables where they do show up will have varied substantially on their rulings. AD&D 2nd Edition [I]Complete Psionics Handbook[/I] is explicit that they don't interact, to the point that [I]anti-magic shell[/I] doesn't affect psionics. Psionic powers don't have levels. AD&D 2nd Edition [I]Skills & Powers[/I] psionics is mostly explicit they don't interact, but changes things so [I]anti-magic shell[/I] affect psionics. Psionics don't have levels. D&D 3rd Edition [I]Psionics Handbook[/I] psionics adopts what it calls [B]Psionics-Magic Transparency[/B]. "Psionic powers interact with spells and spells interact with psionic powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability." It is then made explicit that spell resistance affects psionics just like it affects spells, power resistance affects spells just like it affects psionics (and thus that power resistance and spell resistance "are the same quality with two different names"), spells that negate or dispel magic affect psionics the same way they affect spells and vice-versa, detect magic detects psionics, and "dead magic" areas are also "dead psionics" areas. Psionics are organized into levels the same as spells. D&D 3.5's [I]Expanded Psionics Handbook[/I] maintains 3rd's Psionics-Magic Transparency in full and psionics are still organized into levels the same as spells. With the retirement of psionic combat, the only major difference between psionics and magic beyond "fluff" was using power points instead of spell slots. [/QUOTE]
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