Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics in Tasha
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 8097227" data-attributes="member: 5142"><p>IMHO, I think that having psionics as spells would actually help mainstream psionics, as it would integrate the themes with the other sub-systems of the game. The issue, however, pertains to some of the things that people expect from psionics regarding VSM, but there are some relatively easy fixes for that. </p><p></p><p>4e is ready to ruin your day. From PHB 3 flavor text on the Psionic Power Source: </p><p>[spoiler]Some speculate that <strong>psionic magic</strong> is a force that originates in the Far Realm and came into the universe with the sundering of the Living Gate. Others, including most practitioners of psionic ways, believe that their power is the world’s response to the intrusion</p><p>of the Far Realm, similar to a mortal body’s reaction to disease. Perhaps Ioun herself learned the mysteries of the psionic way when she peered through the Living Gate, and foreseeing a future incursion of Far Realm monstrosities into the world, she taught her mortal followers the use of psionics so that they might have a defense prepared.</p><p></p><p>In more recent years, the presence of the Far Realm has had an increasing influence on the world. Perhaps Pelor and Ioun failed to completely seal the rift where the Living Gate once stood, and the passage of uncounted centuries has allowed the slow of the Far Realm’s defiling energy into the universe. Or perhaps another rift has opened, allowing aberrant monstrosities to stream into the world</p><p>and spread their corruption. Whatever the cause, the heightened presence of Far Realm energy has provoked a stronger response from the psionic forces of the world, making <strong>psionic magic</strong> more common, stronger, and easier to control.</p><p></p><p>Monks continue to study their disciplined techniques of harnessing <strong>psionic magic</strong> as though it were still a precious resource to be husbanded. Psions share a similar approach, using careful study and rigorous self-control to measure and direct the powerful stream of <strong>psionic magic</strong> at their command. Ardents and battleminds, though, seem to acquire psionic powers at the whim of the universe, channeling their power with little effort and carrying it on the tides of their emotions.[/spoiler]The phrase "psionic magic" appears 26 times in PHB3. It appears twice in the Dark Sun Campaign Setting. </p><p></p><p>Honestly, I don't think that it takes much adjustments for "the process from the creation of the effect" to have spells act like powers. A big part of that, IMHO, is just providing ways to bypass VSM components, and providing a sidebar about power points.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8097227, member: 5142"] IMHO, I think that having psionics as spells would actually help mainstream psionics, as it would integrate the themes with the other sub-systems of the game. The issue, however, pertains to some of the things that people expect from psionics regarding VSM, but there are some relatively easy fixes for that. 4e is ready to ruin your day. From PHB 3 flavor text on the Psionic Power Source: [spoiler]Some speculate that [B]psionic magic[/B] is a force that originates in the Far Realm and came into the universe with the sundering of the Living Gate. Others, including most practitioners of psionic ways, believe that their power is the world’s response to the intrusion of the Far Realm, similar to a mortal body’s reaction to disease. Perhaps Ioun herself learned the mysteries of the psionic way when she peered through the Living Gate, and foreseeing a future incursion of Far Realm monstrosities into the world, she taught her mortal followers the use of psionics so that they might have a defense prepared. In more recent years, the presence of the Far Realm has had an increasing influence on the world. Perhaps Pelor and Ioun failed to completely seal the rift where the Living Gate once stood, and the passage of uncounted centuries has allowed the slow of the Far Realm’s defiling energy into the universe. Or perhaps another rift has opened, allowing aberrant monstrosities to stream into the world and spread their corruption. Whatever the cause, the heightened presence of Far Realm energy has provoked a stronger response from the psionic forces of the world, making [B]psionic magic[/B] more common, stronger, and easier to control. Monks continue to study their disciplined techniques of harnessing [B]psionic magic[/B] as though it were still a precious resource to be husbanded. Psions share a similar approach, using careful study and rigorous self-control to measure and direct the powerful stream of [B]psionic magic[/B] at their command. Ardents and battleminds, though, seem to acquire psionic powers at the whim of the universe, channeling their power with little effort and carrying it on the tides of their emotions.[/spoiler]The phrase "psionic magic" appears 26 times in PHB3. It appears twice in the Dark Sun Campaign Setting. Honestly, I don't think that it takes much adjustments for "the process from the creation of the effect" to have spells act like powers. A big part of that, IMHO, is just providing ways to bypass VSM components, and providing a sidebar about power points. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics in Tasha
Top