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Psionics in Tasha
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<blockquote data-quote="Chaosmancer" data-source="post: 8097637" data-attributes="member: 6801228"><p>I had forgotten that</p><p></p><p></p><p></p><p></p><p></p><p>Ok, we agree that people can make what they want. Good. </p><p></p><p>But, what other rules are needed? The mechanics don't involve the weave at all. No where in the process of casting a Magic Missile am I referencing the Weave. </p><p></p><p>In fact, taking out the Weave does not require any additional rules, whatsoever. I don't understand why you think it does.</p><p></p><p></p><p></p><p></p><p>Oh hey, you are right! Taking things and making extreme examples that completely obfuscate the point makes you look like you are making an argument. </p><p></p><p>Obviously you skipped the part of my post where I said<strong> <span style="color: rgb(0, 168, 133)"><u><em>" A distinction that is only useful if people make it useful. "</em></u></span></strong></p><p></p><p>I tried to make it a little more noticeable for you this time. </p><p></p><p>Oxygen and Hydrogen have a useful distinction between them. A glock and an AK-47 have a useful distinction between them. But, if I am playing a game where all "guns" are dealing 2d8 damage, regardless of if it is a Glock or an AK, then the distinction isn't useful in game. </p><p></p><p>Levitation is a spell in the game. Shooting "mind-bullets" is a spell in the game. They are both magic. Right now. No psionic rules needed. I can point you to "Levitate" and "Mind Spike" two spells that can be described as exactly those phenomena. </p><p></p><p>So, by saying they are supernatural, but not magic, you are actually wrong, because I found magic spells that do those things. They are magic. And if Psionics end up doing the exact same effects.... is there a useful distinction?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8097637, member: 6801228"] I had forgotten that Ok, we agree that people can make what they want. Good. But, what other rules are needed? The mechanics don't involve the weave at all. No where in the process of casting a Magic Missile am I referencing the Weave. In fact, taking out the Weave does not require any additional rules, whatsoever. I don't understand why you think it does. Oh hey, you are right! Taking things and making extreme examples that completely obfuscate the point makes you look like you are making an argument. Obviously you skipped the part of my post where I said[B][I] [/I][COLOR=rgb(0, 168, 133)][U][I]" A distinction that is only useful if people make it useful. "[/I][/U][/COLOR][/B] I tried to make it a little more noticeable for you this time. Oxygen and Hydrogen have a useful distinction between them. A glock and an AK-47 have a useful distinction between them. But, if I am playing a game where all "guns" are dealing 2d8 damage, regardless of if it is a Glock or an AK, then the distinction isn't useful in game. Levitation is a spell in the game. Shooting "mind-bullets" is a spell in the game. They are both magic. Right now. No psionic rules needed. I can point you to "Levitate" and "Mind Spike" two spells that can be described as exactly those phenomena. So, by saying they are supernatural, but not magic, you are actually wrong, because I found magic spells that do those things. They are magic. And if Psionics end up doing the exact same effects.... is there a useful distinction? [/QUOTE]
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