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<blockquote data-quote="see" data-source="post: 8097674" data-attributes="member: 10531"><p>Seriously, this is like playing whack-a-mole. Features of 2nd edition psionics are not the same thing as features of psionics from D&D day one. The interaction of spells and psionics was <em>entirely</em> undefined prior to 2nd edition, in part because psionic powers were basically rare and minor extras bolted on to characters who could participate in psionic combat, which was the heart and soul of 0e/1e psionics (which were born as a counter to 0e mind flayers). So it was entirely a matter of table call whether or not, say, <em>anti-magic shell</em> would block psionic powers.</p><p></p><p>And Gygax <em>didn't create</em> D&D psionics. Tim Kask, editor of <em>Supplement III: Eldritch Wizardry</em>, created D&D psionics.</p></blockquote><p></p>
[QUOTE="see, post: 8097674, member: 10531"] Seriously, this is like playing whack-a-mole. Features of 2nd edition psionics are not the same thing as features of psionics from D&D day one. The interaction of spells and psionics was [I]entirely[/I] undefined prior to 2nd edition, in part because psionic powers were basically rare and minor extras bolted on to characters who could participate in psionic combat, which was the heart and soul of 0e/1e psionics (which were born as a counter to 0e mind flayers). So it was entirely a matter of table call whether or not, say, [I]anti-magic shell[/I] would block psionic powers. And Gygax [I]didn't create[/I] D&D psionics. Tim Kask, editor of [I]Supplement III: Eldritch Wizardry[/I], created D&D psionics. [/QUOTE]
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