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Psionics in Tasha
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<blockquote data-quote="JiffyPopTart" data-source="post: 8098199" data-attributes="member: 4881"><p>Rolemaster has/had its not-physically possible character divided into three different categories that correspond to the D&D tropes of divine, arcane, and mentalist. They specifically go out of their way to say that mentalism isn't "psionics" however the rules backing up the different styles leans towards making it feel that way. For example the equivalent of a wizard in Rolemaster can't wear armor at all because in-universe reasons that it would interfere with spellcasting, whereas their equivalent of a psion can wear any armor but no helmets for different in-universe reasons. It makes the three prongs of "magic" feel different from each other.</p><p></p><p>Torg has arcane, divine, and psionic using characters and in that system they are completely different systems from each other. In fact, because of the nature of different characters coming from different "realities", each of the 8 different worlds a character might come from have a different amount of native spiritual, arcane, or psionic potential such that a character from Core Earth (our world) can learn how to cast a fireball but will be at a disadvantage when doing so unlike a character from Aysle (the D&Dish world) where a higher Magic Axiom supports spellcasting.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8098199, member: 4881"] Rolemaster has/had its not-physically possible character divided into three different categories that correspond to the D&D tropes of divine, arcane, and mentalist. They specifically go out of their way to say that mentalism isn't "psionics" however the rules backing up the different styles leans towards making it feel that way. For example the equivalent of a wizard in Rolemaster can't wear armor at all because in-universe reasons that it would interfere with spellcasting, whereas their equivalent of a psion can wear any armor but no helmets for different in-universe reasons. It makes the three prongs of "magic" feel different from each other. Torg has arcane, divine, and psionic using characters and in that system they are completely different systems from each other. In fact, because of the nature of different characters coming from different "realities", each of the 8 different worlds a character might come from have a different amount of native spiritual, arcane, or psionic potential such that a character from Core Earth (our world) can learn how to cast a fireball but will be at a disadvantage when doing so unlike a character from Aysle (the D&Dish world) where a higher Magic Axiom supports spellcasting. [/QUOTE]
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