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<blockquote data-quote="JiffyPopTart" data-source="post: 8099665" data-attributes="member: 4881"><p>Because my replies to two different posters showed up back to back I inadvertently gave the impression that my replies were all tied together.</p><p></p><p>So, to clarify (not that anyone but you and I are following this fork of discussion)....</p><p></p><p>I am assuming (maybe incorrectly) that SamLoyal isn't a long term regular poster here because I have never seen their name pop up until recently.</p><p></p><p>I am trying to help SamLoyal shape their arguments by stating two important facts about 5e frequently talked about here, and then posting three false conclusions/assumptions that are almost always stated in threads criticizing 5e complexity design.</p><p></p><p>Completely separately from that, with correcting your post, I wanted to let SamLoyal know that they are not the ONLY poster on ENWorld that thinks that 5e game design has room to be criticized or that they are wrong for wanting more from the system. Your original statement made it look like SamLoyal was in some sort of small minority having an issue with complexity and wanting more. I would say those wanting more complexity IS probably a minority of players, however if that minority is 51/49, 75/25, or even 99/1 I can't say.</p><p></p><p>As far as my personal opinions on 5e in general...I like the system. Its my favorite edition to GM and probably my second favorite edition to play. I love that it has become such a large presence in society in general. Over the last year to two years, however, the system has started to get very stale for me as a player. The slower release schedule (which I think is a mostly positive thing) combined with an emphasis on adventure paths and campaign settings (which I think is OK but not in combination with a very slow release schedule) has led to a reality in which i'm getting bored sitting at the table each week without having new crunch to explore. When the rare crunch focused book is finally headed my way (only the second in 5 years) and I find out that WotC is playing safe with new themes and making more of the same rather than something brand new it is more than frustrating.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8099665, member: 4881"] Because my replies to two different posters showed up back to back I inadvertently gave the impression that my replies were all tied together. So, to clarify (not that anyone but you and I are following this fork of discussion).... I am assuming (maybe incorrectly) that SamLoyal isn't a long term regular poster here because I have never seen their name pop up until recently. I am trying to help SamLoyal shape their arguments by stating two important facts about 5e frequently talked about here, and then posting three false conclusions/assumptions that are almost always stated in threads criticizing 5e complexity design. Completely separately from that, with correcting your post, I wanted to let SamLoyal know that they are not the ONLY poster on ENWorld that thinks that 5e game design has room to be criticized or that they are wrong for wanting more from the system. Your original statement made it look like SamLoyal was in some sort of small minority having an issue with complexity and wanting more. I would say those wanting more complexity IS probably a minority of players, however if that minority is 51/49, 75/25, or even 99/1 I can't say. As far as my personal opinions on 5e in general...I like the system. Its my favorite edition to GM and probably my second favorite edition to play. I love that it has become such a large presence in society in general. Over the last year to two years, however, the system has started to get very stale for me as a player. The slower release schedule (which I think is a mostly positive thing) combined with an emphasis on adventure paths and campaign settings (which I think is OK but not in combination with a very slow release schedule) has led to a reality in which i'm getting bored sitting at the table each week without having new crunch to explore. When the rare crunch focused book is finally headed my way (only the second in 5 years) and I find out that WotC is playing safe with new themes and making more of the same rather than something brand new it is more than frustrating. [/QUOTE]
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