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Psionics in Tasha
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<blockquote data-quote="jgsugden" data-source="post: 8101066" data-attributes="member: 2629"><p>I think we've jumped the gun on a few things here.</p><p></p><p>I think what we're going to get is some of the foundation for a full psionics system in Tasha's, but only the foundation. We'll then get a product in 2021 that uses that material for full psionic class(es) design. </p><p></p><p>I think psionic spells will be a mechanic that the new psionic class uses, but that they'll introduce mechanics that differentiate them when the psionic classes use them, such as the psionic dice mechanic from UA or power points from prior editions. </p><p></p><p>I needed psionics for my game as it is an ongoing campaign setting that has spanned several editions. To provide it, I created a psionic sorcerer. It had very limited use, but worked fine. </p><p></p><p>The psionic origin:</p><p></p><p>(1) You can use Intelligence in the place of charisma for all purposes.</p><p>(1) You may use the still spell metamagic ability on all sorcerer class spells you cast for free.</p><p>(1) When you gain the Font of Magic ability, you may transform unexpended sorcerer points into spells (or spells into sorcery points) as a free action. </p><p>(1) When you transform spells into spell points, you gain the number of points indicated on the creating spell slots table. When turning slots of level 6 to 9 into spell slots (or slots into points), the ratio is 6th level is 9, 7th level is 10, 8th level is 11 and 9th level is 13. </p><p>(6) Psi Focus - You select one of 5 abilities based upon old school psionic disciplines (Telepathy, Psychportation, Psychometabolism, Metacreativity, Clairsentience). Each grants you early access to a higher level spell (5th level spells generally) and some special abilities for free.</p><p>(14) Psi Focus 2 - Either a second Psi Focus or access to greater powers from the psionic discipline you previously selected (9th level spells at 14th level plus at will lower level spells similar to Warlock invocations).</p><p>(18) Psi Focus 3 - Either a third Psi Focus, the 14th level ability of one of your two previously chosen Psi-Focuses, or Transcendence - The ability to become psionic energy (which allows for several things, mostly non-combat).</p><p></p><p>I also, of course, have versions of the classic psionic abilities written as spells. They require that you have the psionic origin, or a particular feat.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8101066, member: 2629"] I think we've jumped the gun on a few things here. I think what we're going to get is some of the foundation for a full psionics system in Tasha's, but only the foundation. We'll then get a product in 2021 that uses that material for full psionic class(es) design. I think psionic spells will be a mechanic that the new psionic class uses, but that they'll introduce mechanics that differentiate them when the psionic classes use them, such as the psionic dice mechanic from UA or power points from prior editions. I needed psionics for my game as it is an ongoing campaign setting that has spanned several editions. To provide it, I created a psionic sorcerer. It had very limited use, but worked fine. The psionic origin: (1) You can use Intelligence in the place of charisma for all purposes. (1) You may use the still spell metamagic ability on all sorcerer class spells you cast for free. (1) When you gain the Font of Magic ability, you may transform unexpended sorcerer points into spells (or spells into sorcery points) as a free action. (1) When you transform spells into spell points, you gain the number of points indicated on the creating spell slots table. When turning slots of level 6 to 9 into spell slots (or slots into points), the ratio is 6th level is 9, 7th level is 10, 8th level is 11 and 9th level is 13. (6) Psi Focus - You select one of 5 abilities based upon old school psionic disciplines (Telepathy, Psychportation, Psychometabolism, Metacreativity, Clairsentience). Each grants you early access to a higher level spell (5th level spells generally) and some special abilities for free. (14) Psi Focus 2 - Either a second Psi Focus or access to greater powers from the psionic discipline you previously selected (9th level spells at 14th level plus at will lower level spells similar to Warlock invocations). (18) Psi Focus 3 - Either a third Psi Focus, the 14th level ability of one of your two previously chosen Psi-Focuses, or Transcendence - The ability to become psionic energy (which allows for several things, mostly non-combat). I also, of course, have versions of the classic psionic abilities written as spells. They require that you have the psionic origin, or a particular feat. [/QUOTE]
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