Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics in Tasha
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gammadoodler" data-source="post: 8101475" data-attributes="member: 6914290"><p>So what are the schools of thought here regarding how psionics should manifest in the fiction for the game world?</p><p></p><p>Is it 'always on subtle spell with no outward indication', which would, as some folks have mentioned, be pretty powerful as a core feature... or is it...'that fellow with the sparkles around his noggin made me stop my sword', which would be mechanical distinct, but have the identical flavor to 'that fellow waving his hands around made drop my sword'.</p><p></p><p>Option 1 seems like something that would require mechanical tuning to balance. </p><p>Option 2 seems like just another magic man.</p><p></p><p>Option 2 does still have some power creepiness to it though. Basically, things like silence or a gag, hand binding, and disarmament (which here could mean either removing their component pouch OR removing their actual arms), paralysis, etc. do not serve their functions as practical countermeasures to casters. </p><p></p><p>By the way have seen this first hand. Have someone playing a mystic in one of my games. He triggered a paralysis trap in a treasure chest and continued to operate at near full effectiveness for several minutes till the druid took care of it.</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8101475, member: 6914290"] So what are the schools of thought here regarding how psionics should manifest in the fiction for the game world? Is it 'always on subtle spell with no outward indication', which would, as some folks have mentioned, be pretty powerful as a core feature... or is it...'that fellow with the sparkles around his noggin made me stop my sword', which would be mechanical distinct, but have the identical flavor to 'that fellow waving his hands around made drop my sword'. Option 1 seems like something that would require mechanical tuning to balance. Option 2 seems like just another magic man. Option 2 does still have some power creepiness to it though. Basically, things like silence or a gag, hand binding, and disarmament (which here could mean either removing their component pouch OR removing their actual arms), paralysis, etc. do not serve their functions as practical countermeasures to casters. By the way have seen this first hand. Have someone playing a mystic in one of my games. He triggered a paralysis trap in a treasure chest and continued to operate at near full effectiveness for several minutes till the druid took care of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics in Tasha
Top