Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics in Tasha
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JiffyPopTart" data-source="post: 8101642" data-attributes="member: 4881"><p>Caveat: 80% of the time I am on ENWorld I'm on my phone. Trying to reply here on a phone SUCKS, so it's difficult for me to multiquote or go back and point to specific posts..</p><p></p><p>That being said, I'm going to clarify my stance on a few discussion points here.</p><p></p><p>I want psionics to be different from spells. If psionics are just tags added to spells I don't consider that having been "adding psionics to 5e".</p><p></p><p>I don't care either way if psions are designed with or without components for their powers. I would prefer they stick to tradition and not use them however I don't feel that's a key component of what makes them different from magic.</p><p></p><p>I don't believe that the ability of an opponent to be able to counter spell the power is a fundamental need for game balance. Sorcerer's have the ability to cast spells without being countered. Monsters have spell like abilities that can't be countered. Character classes have spell like abilities that can't be countered (turning undead as one example). Even spell slots can be used for other uses without being countered (smites for paladins).</p><p></p><p>I do believe that it's good gameplay to allow someone to prevent casting of a known source. Ont thing only just recently mentioned is that most spells require line of sight so a simple hood over the head of a caster goes a long way towards preventing them from charming an opponent. I think the rare exceptions to these countermeasures add interesting tweaks to the world and the game. I can easily picture some guard getting dressed down because they put a bag I've the wizards head only to be charmed by their sweet lullaby because the wizard was actually a bard.</p><p></p><p>In my home games, playing weekly since 5e came out and probably 80% of the time playing 5e we have only had ONE character who counter spelled anything. We similarly have had less that 10 combats where an enemy wizard counter spelled a PC. Counter spells just aren't that common a tactic in out games and as a result, to me, the whole discussion of being able or not to counter spell is a very unimportant issue. You can still cast dispel magic after the fact, grant extra saves, or any one of the other options in the game even if you can't stop the initial casting of a spell.</p><p></p><p>As for displays, I have no problem with them being used to let opponents know a power is being used. They were added in as a balancer in 3e and I see no reason not to carry over their use.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8101642, member: 4881"] Caveat: 80% of the time I am on ENWorld I'm on my phone. Trying to reply here on a phone SUCKS, so it's difficult for me to multiquote or go back and point to specific posts.. That being said, I'm going to clarify my stance on a few discussion points here. I want psionics to be different from spells. If psionics are just tags added to spells I don't consider that having been "adding psionics to 5e". I don't care either way if psions are designed with or without components for their powers. I would prefer they stick to tradition and not use them however I don't feel that's a key component of what makes them different from magic. I don't believe that the ability of an opponent to be able to counter spell the power is a fundamental need for game balance. Sorcerer's have the ability to cast spells without being countered. Monsters have spell like abilities that can't be countered. Character classes have spell like abilities that can't be countered (turning undead as one example). Even spell slots can be used for other uses without being countered (smites for paladins). I do believe that it's good gameplay to allow someone to prevent casting of a known source. Ont thing only just recently mentioned is that most spells require line of sight so a simple hood over the head of a caster goes a long way towards preventing them from charming an opponent. I think the rare exceptions to these countermeasures add interesting tweaks to the world and the game. I can easily picture some guard getting dressed down because they put a bag I've the wizards head only to be charmed by their sweet lullaby because the wizard was actually a bard. In my home games, playing weekly since 5e came out and probably 80% of the time playing 5e we have only had ONE character who counter spelled anything. We similarly have had less that 10 combats where an enemy wizard counter spelled a PC. Counter spells just aren't that common a tactic in out games and as a result, to me, the whole discussion of being able or not to counter spell is a very unimportant issue. You can still cast dispel magic after the fact, grant extra saves, or any one of the other options in the game even if you can't stop the initial casting of a spell. As for displays, I have no problem with them being used to let opponents know a power is being used. They were added in as a balancer in 3e and I see no reason not to carry over their use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics in Tasha
Top