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Psionics in Tasha
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<blockquote data-quote="Maxperson" data-source="post: 8101679" data-attributes="member: 23751"><p>That's not true. We can see from the MM monsters and all of the UAs dealing with psionics that WotC's vision of psionics is one that doesn't need components. They are far more likely to release my vision of psionics if they ever get around to releasing one.</p><p></p><p></p><p></p><p>He has now. He said he was fine with displays as a balance.</p><p></p><p></p><p></p><p>Look, you may not like my ideas on how to balance them, but I did in fact give you ways to balance the class. Making the class abilities slightly weaker and/or reducing spell slots or the equivalent are ways to balance binding/gagging not working to stop psionic casting.</p><p></p><p></p><p></p><p>I gave you ways to restrain them and their power twice now. It just takes a bit of thought.</p><p></p><p></p><p></p><p>It runs risks, sure. Depending on how many PCs are in the part. Some things in the game are a challenge.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>Also yes. That's what a readied action does. It interrupts when the trigger happens and you get to go first.</p><p></p><p></p><p></p><p>Trade off. Fighter does it, then rogue does it, and then bard does it. Then rest.</p><p></p><p></p><p></p><p>There are literally thousands of reasons why you didn't kill them in combat, but would if they continued to attack you. Pick one.</p><p></p><p></p><p></p><p>So first, no. Only rare(if any) NPCs have class levels. NPC casters just cast similar to PC classes. They don't actually possess class levels. Second, I'm talking about hit dice to regain hit points, not hit dice you roll for their original hit points. That should have been clear when I referenced rolling hit dice to heal.</p><p></p><p></p><p></p><p>Don't assume. Use RAW. There are no class levels involved in any NPC stat blocks in the MM. Monsters/NPCs and PCs do not use the same rules unless the DM chooses that option when creating the NPC. As you note in your hit point quote, RAW does not give monsters hit dice to heal with. It only gives them initial hit points.</p><p></p><p></p><p></p><p>I could see the argument being made for Clairvoyance to work to see things that are beyond line of sight, but not work for powers to work through.</p><p></p><p>And I break posts apart like that because I have ADHD and if I don't start responding to portions as I encounter them, I will forget a lot of what I have to say. I'm sorry if it's annoying to you, but it's the way I have to respond.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8101679, member: 23751"] That's not true. We can see from the MM monsters and all of the UAs dealing with psionics that WotC's vision of psionics is one that doesn't need components. They are far more likely to release my vision of psionics if they ever get around to releasing one. He has now. He said he was fine with displays as a balance. Look, you may not like my ideas on how to balance them, but I did in fact give you ways to balance the class. Making the class abilities slightly weaker and/or reducing spell slots or the equivalent are ways to balance binding/gagging not working to stop psionic casting. I gave you ways to restrain them and their power twice now. It just takes a bit of thought. It runs risks, sure. Depending on how many PCs are in the part. Some things in the game are a challenge. Yes. Also yes. That's what a readied action does. It interrupts when the trigger happens and you get to go first. Trade off. Fighter does it, then rogue does it, and then bard does it. Then rest. There are literally thousands of reasons why you didn't kill them in combat, but would if they continued to attack you. Pick one. So first, no. Only rare(if any) NPCs have class levels. NPC casters just cast similar to PC classes. They don't actually possess class levels. Second, I'm talking about hit dice to regain hit points, not hit dice you roll for their original hit points. That should have been clear when I referenced rolling hit dice to heal. Don't assume. Use RAW. There are no class levels involved in any NPC stat blocks in the MM. Monsters/NPCs and PCs do not use the same rules unless the DM chooses that option when creating the NPC. As you note in your hit point quote, RAW does not give monsters hit dice to heal with. It only gives them initial hit points. I could see the argument being made for Clairvoyance to work to see things that are beyond line of sight, but not work for powers to work through. And I break posts apart like that because I have ADHD and if I don't start responding to portions as I encounter them, I will forget a lot of what I have to say. I'm sorry if it's annoying to you, but it's the way I have to respond. [/QUOTE]
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