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Psionics in Tasha
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<blockquote data-quote="Chaosmancer" data-source="post: 8101749" data-attributes="member: 6801228"><p>You are welcome to that opinion, but it is based on no evidence, and countered by Tasha's releasing Psionic spells.</p><p></p><p></p><p></p><p></p><p></p><p>"He has now" meaning you acknowledge he had not before. </p><p>Meaning you insisting that I should assume his answer, was still incorrect. </p><p></p><p>Also, he additionally said he was neutral on components. So he would be fine with components in Psionic powers (VSM to be specific of what I am talking about) so, the person whom you insisted completely agrees with your point of view, disagrees with your core and fundamental argument. </p><p></p><p>So, again, you jumping in and telling me what I should assume about his argument, was improper at best. </p><p></p><p></p><p></p><p></p><p></p><p>1) I am allowed to not be convinced by your ways of balancing, especially since</p><p></p><p>2) Making the class abilities weaker does not solve the problem I put forth. In fact, it does not matter at all to the problem I put forth. Sort of like solving the problem of "I am worried my house will catch fire" by giving me car insurance. Yes, that is a good thing for me to have, but it sort of does nothing for the problem about the house.</p><p></p><p></p><p></p><p></p><p></p><p>Some things are a challenge. A completely empty statement that sort of just vaguely waves away the problem. </p><p></p><p></p><p></p><p></p><p>Well, I'm glad that you can hold a 3 lb length of steel to someone's neck while on an 8 hour march, across any terrain, and for two hours at night in camp (a total of 10 hours of holding a length of steel at tension) with no problems whatsoever. And no gaps in that sword holding of longer than 5 seconds.</p><p></p><p>Personally, I think that is naughty word.</p><p></p><p></p><p></p><p></p><p>Okay, I'm going to have to break this down into piece by piece mechanics, otherwise you are never going to understand this point. </p><p></p><p>To have a readied action, you have to use your action every single turn to reapply your readied action. Over the course of a 2 hour watch that would be... 1,200 turns of combat. And during that entire time during their watch, they never once step more than five feet away from the bound and gagged individual. They also, during their watch, never once use their action to use perception to look for any threats. </p><p></p><p>After all, what we have in practice is two readied actions. To put this in an example, let us say you have two archers pointing arrows at a door. Each one has readied an action to shoot the first person they see, and each shot if it lands will kill the other archer. The door dissolves. Who shoots first? They both have their trigger activate at the same time, who resolves first? Generally, it would be a dex check (aka initiative) </p><p></p><p>The Psion has a readied action for when the guard gets distracted. They are specifically looking for a moment where the guard can't use their readied action to attack them. And if they start casting because of that readied action, then they should logically finish casting first, but it will probably be a dex check to see who goes first. Because both triggers happen nearly simultaneously.</p><p></p><p></p><p></p><p></p><p></p><p>Um... huh? </p><p></p><p>This is during a long rest. An 8 hour long rest. So, each watch is two hours. So every two hours you would need someone to trade off, but that does not change the fact that you need to keep your attention on them for two hours. Unless you do hour long watches, but again, that is still not easy. </p><p></p><p></p><p></p><p></p><p>There are literally thousands of reasons why you can't kill them. Pick one.</p><p></p><p></p><p></p><p></p><p></p><p>So first, no. Being rare does not meant they don't exist. Hence why they are rare, not nonexistent. </p><p></p><p>Second, you seem to forget how Hit Dice work. I'll go ahead and quote the PHB:</p><p></p><p>[EXCERPT]Your character’s hit points define how tough your character is in combat and other dangerous situations. Your hit points are determined by your Hit Dice (short for Hit Point Dice).</p><p></p><p>At 1st level, your character has 1 Hit Die, and the die type is determined by your class. You start with hit points equal to the highest roll of that die, as indicated in your class description. (You also add your Constitution modifier, which you’ll determine in step 3.) This is also your <strong>hit point maximum</strong>.</p><p></p><p>Record your character’s hit points on your character sheet. <em><u><strong>Also record the type of Hit Die your character uses and the number of Hit Dice you have. After you rest, you can spend Hit Dice to regain hit points</strong></u></em> (see “<a href="https://www.dndbeyond.com/compendium/rules/phb/adventuring#Resting" target="_blank">Resting</a>” in chapter 8, "<a href="https://www.dndbeyond.com/compendium/rules/phb/adventuring" target="_blank">Adventuring</a>").[/EXCERPT]</p><p></p><p>So, what do we see here? </p><p></p><p>The player gets hit dice. These hit dice determine their "original hp" as you put it. Those exact same hit dice are then recorded, and used during resting to recover hp. </p><p></p><p>So, either monster hit dice work under a completely different set of rules (which is never stated anywhere, and makes no sense) or the hit dice of a monster can be spent like any other hit dice in the game. This is additionally supported by the fact that monsters have abilities that refresh on a short rest. The point of Short Rests are to restore hit points by spending hit dice, something that would then clearly be expected for the monster to also be capable of doing. </p><p></p><p>Unless you can somewhere find a rule that states monsters cannot restore hit points during short or long rests.</p><p></p><p></p><p></p><p></p><p>They don't need to specify that, because they have hit dice and you can spend hit dice to heal during a short rest. There are not two different types of hit dice. </p><p></p><p>Also, I am fully prepared to use RAW to determine the number of hit dice in the Psion NPC statblock, as soon as you show me a RAW Psion NPC Statblock. Until then, I think my use of an analogous creature (the statblock for a Mage) is fair game for a rough estimate.</p><p></p><p></p><p></p><p></p><p></p><p>That is a legitimate reason to do it, and I apologize if my call out made you uncomfortable, but I have expeirenced this being used to attack an argument line by line, making it seem like the argument is weaker than it is.</p><p></p><p></p><p></p><p></p><p></p><p>Sure, if the entire swarm ran past you, but they wouldn't do that. </p><p></p><p>They might be running up above you, where you can't see the top of their head. </p><p>They might be just poking their snout out of a rat hole, where you can't see the top of their head. </p><p></p><p>They might, maybe notice if a single rat ran past them, that it has a pink streak on its head. But if it just darts past without stopping, would you really notice it is a brain? I've seen rodents dart past people, and I couldn't even tell if they had tails, or the snouts, they were just a blur of color going past. Yes, adventurers have better reflexes and better perception than me (most likely) but it is still a difficult enough task that I would at least roll or look at their passive perception, not just tell them outright.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8101749, member: 6801228"] You are welcome to that opinion, but it is based on no evidence, and countered by Tasha's releasing Psionic spells. "He has now" meaning you acknowledge he had not before. Meaning you insisting that I should assume his answer, was still incorrect. Also, he additionally said he was neutral on components. So he would be fine with components in Psionic powers (VSM to be specific of what I am talking about) so, the person whom you insisted completely agrees with your point of view, disagrees with your core and fundamental argument. So, again, you jumping in and telling me what I should assume about his argument, was improper at best. 1) I am allowed to not be convinced by your ways of balancing, especially since 2) Making the class abilities weaker does not solve the problem I put forth. In fact, it does not matter at all to the problem I put forth. Sort of like solving the problem of "I am worried my house will catch fire" by giving me car insurance. Yes, that is a good thing for me to have, but it sort of does nothing for the problem about the house. Some things are a challenge. A completely empty statement that sort of just vaguely waves away the problem. Well, I'm glad that you can hold a 3 lb length of steel to someone's neck while on an 8 hour march, across any terrain, and for two hours at night in camp (a total of 10 hours of holding a length of steel at tension) with no problems whatsoever. And no gaps in that sword holding of longer than 5 seconds. Personally, I think that is naughty word. Okay, I'm going to have to break this down into piece by piece mechanics, otherwise you are never going to understand this point. To have a readied action, you have to use your action every single turn to reapply your readied action. Over the course of a 2 hour watch that would be... 1,200 turns of combat. And during that entire time during their watch, they never once step more than five feet away from the bound and gagged individual. They also, during their watch, never once use their action to use perception to look for any threats. After all, what we have in practice is two readied actions. To put this in an example, let us say you have two archers pointing arrows at a door. Each one has readied an action to shoot the first person they see, and each shot if it lands will kill the other archer. The door dissolves. Who shoots first? They both have their trigger activate at the same time, who resolves first? Generally, it would be a dex check (aka initiative) The Psion has a readied action for when the guard gets distracted. They are specifically looking for a moment where the guard can't use their readied action to attack them. And if they start casting because of that readied action, then they should logically finish casting first, but it will probably be a dex check to see who goes first. Because both triggers happen nearly simultaneously. Um... huh? This is during a long rest. An 8 hour long rest. So, each watch is two hours. So every two hours you would need someone to trade off, but that does not change the fact that you need to keep your attention on them for two hours. Unless you do hour long watches, but again, that is still not easy. There are literally thousands of reasons why you can't kill them. Pick one. So first, no. Being rare does not meant they don't exist. Hence why they are rare, not nonexistent. Second, you seem to forget how Hit Dice work. I'll go ahead and quote the PHB: [EXCERPT]Your character’s hit points define how tough your character is in combat and other dangerous situations. Your hit points are determined by your Hit Dice (short for Hit Point Dice). At 1st level, your character has 1 Hit Die, and the die type is determined by your class. You start with hit points equal to the highest roll of that die, as indicated in your class description. (You also add your Constitution modifier, which you’ll determine in step 3.) This is also your [B]hit point maximum[/B]. Record your character’s hit points on your character sheet. [I][U][B]Also record the type of Hit Die your character uses and the number of Hit Dice you have. After you rest, you can spend Hit Dice to regain hit points[/B][/U][/I] (see “[URL='https://www.dndbeyond.com/compendium/rules/phb/adventuring#Resting']Resting[/URL]” in chapter 8, "[URL='https://www.dndbeyond.com/compendium/rules/phb/adventuring']Adventuring[/URL]").[/EXCERPT] So, what do we see here? The player gets hit dice. These hit dice determine their "original hp" as you put it. Those exact same hit dice are then recorded, and used during resting to recover hp. So, either monster hit dice work under a completely different set of rules (which is never stated anywhere, and makes no sense) or the hit dice of a monster can be spent like any other hit dice in the game. This is additionally supported by the fact that monsters have abilities that refresh on a short rest. The point of Short Rests are to restore hit points by spending hit dice, something that would then clearly be expected for the monster to also be capable of doing. Unless you can somewhere find a rule that states monsters cannot restore hit points during short or long rests. They don't need to specify that, because they have hit dice and you can spend hit dice to heal during a short rest. There are not two different types of hit dice. Also, I am fully prepared to use RAW to determine the number of hit dice in the Psion NPC statblock, as soon as you show me a RAW Psion NPC Statblock. Until then, I think my use of an analogous creature (the statblock for a Mage) is fair game for a rough estimate. That is a legitimate reason to do it, and I apologize if my call out made you uncomfortable, but I have expeirenced this being used to attack an argument line by line, making it seem like the argument is weaker than it is. Sure, if the entire swarm ran past you, but they wouldn't do that. They might be running up above you, where you can't see the top of their head. They might be just poking their snout out of a rat hole, where you can't see the top of their head. They might, maybe notice if a single rat ran past them, that it has a pink streak on its head. But if it just darts past without stopping, would you really notice it is a brain? I've seen rodents dart past people, and I couldn't even tell if they had tails, or the snouts, they were just a blur of color going past. Yes, adventurers have better reflexes and better perception than me (most likely) but it is still a difficult enough task that I would at least roll or look at their passive perception, not just tell them outright. [/QUOTE]
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