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Psionics in Tasha
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<blockquote data-quote="Chaosmancer" data-source="post: 8102475" data-attributes="member: 6801228"><p>But "same square" is a pretty amorphous amount of space. "Can fit in a five foot cube" covers them being in a small tunnel that goes over two feet and up three. Or tons of other configurations. And since the swarm is still the swarm with an unknown number of members, we are left with a lot of DM interpretation of how many rats need to be in a five foot cube to count as a the swarm being whole.</p><p></p><p></p><p></p><p></p><p></p><p>Breaks in what way? </p><p></p><p>Mechanics of a war game? A Bit. It closes down some rare counter-play options and allows them to be undetectable during combat. The ability to be perfectly hidden, not do anything, and cause effects to occur can be powerful in the right game. The ability to shut down counterspell is generally considered powerful, even though I never really see it being used. </p><p></p><p>Lore of the World? Potentially a lot. Being even mildly clever lets you get away with dozens of different schemes and capers, using the cover of crowds to assassinate, manipulate and destroy kingdoms and nobles with near impunity. You cannot be contained or stopped in nearly any conventional way, even knowing you exist can be a massive struggle for any authorities who are dealing with the fallout of a socially, politically, or militarily important person falling dead, exploding, or going insane in public. No one can be trusted, and you would have to develop new magical technologies or simply kill everyone with any known magical talent, just to be safe, leading to massive shifts in how the world works and who runs it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8102475, member: 6801228"] But "same square" is a pretty amorphous amount of space. "Can fit in a five foot cube" covers them being in a small tunnel that goes over two feet and up three. Or tons of other configurations. And since the swarm is still the swarm with an unknown number of members, we are left with a lot of DM interpretation of how many rats need to be in a five foot cube to count as a the swarm being whole. Breaks in what way? Mechanics of a war game? A Bit. It closes down some rare counter-play options and allows them to be undetectable during combat. The ability to be perfectly hidden, not do anything, and cause effects to occur can be powerful in the right game. The ability to shut down counterspell is generally considered powerful, even though I never really see it being used. Lore of the World? Potentially a lot. Being even mildly clever lets you get away with dozens of different schemes and capers, using the cover of crowds to assassinate, manipulate and destroy kingdoms and nobles with near impunity. You cannot be contained or stopped in nearly any conventional way, even knowing you exist can be a massive struggle for any authorities who are dealing with the fallout of a socially, politically, or militarily important person falling dead, exploding, or going insane in public. No one can be trusted, and you would have to develop new magical technologies or simply kill everyone with any known magical talent, just to be safe, leading to massive shifts in how the world works and who runs it. [/QUOTE]
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