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Psionics in Tasha
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<blockquote data-quote="JiffyPopTart" data-source="post: 8102530" data-attributes="member: 4881"><p>I will separately focus on this just a bit.</p><p></p><p>Both myself and yourself have said that in our games we rarely see Counterspell used. Very few NPCs or monsters in any given campaign would have access to counterspell. Many more have access to a dispel effect or anti-magic one ( like a beholder), which only take effect after the spell has already been cast. So yes, losing the ability to be counter spelled <em>IS</em> a benefit, but is it really a big one when the application is so niche?</p><p></p><p>Similarly why would you say that lack of components necessarily renders a spellcaster hidden or unnoticeable? Some spells have obvious indicators built into their descriptions, like Fireball not only clearly indicates to everyone in the area something happened (a big explosion) it also has a precursor effect of having a small flaming ball shooting out from the caster towards the target before it explodes. Other spells remain silent on the matter, so it is up to the GMs interpretation on what sort of indication there is that something happened. A Mind Flayers' mindblast power, for example, doesn't necessarily have a description on how it interacts with the atmosphere or the surroundings, but it would be completely fair for the GM to describe a "cone of energy emitting from the creature" right before 4 party members fell over bleeding from their eyesockets. The visual indication that a spell is being cast doesn't have to rest solely on the backs of the caster using VSM components to cast the spell. This is literally what displays were in 3e, a method of balancing the powers by not letting a player rest on the idea that everything is super silent and super hidden.</p><p></p><p>Merging this reply with my previous reply to [USER=57043]@Vael[/USER]....</p><p></p><p>Would you feel that a psion class with no component casting was fairly balanced by instituting a metal cap=no casting rule AND obvious displays attached to each power such that the psion (with few exceptions that need it for the powers to work correctly) is obviously doing something when using a power?</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8102530, member: 4881"] I will separately focus on this just a bit. Both myself and yourself have said that in our games we rarely see Counterspell used. Very few NPCs or monsters in any given campaign would have access to counterspell. Many more have access to a dispel effect or anti-magic one ( like a beholder), which only take effect after the spell has already been cast. So yes, losing the ability to be counter spelled [I]IS[/I] a benefit, but is it really a big one when the application is so niche? Similarly why would you say that lack of components necessarily renders a spellcaster hidden or unnoticeable? Some spells have obvious indicators built into their descriptions, like Fireball not only clearly indicates to everyone in the area something happened (a big explosion) it also has a precursor effect of having a small flaming ball shooting out from the caster towards the target before it explodes. Other spells remain silent on the matter, so it is up to the GMs interpretation on what sort of indication there is that something happened. A Mind Flayers' mindblast power, for example, doesn't necessarily have a description on how it interacts with the atmosphere or the surroundings, but it would be completely fair for the GM to describe a "cone of energy emitting from the creature" right before 4 party members fell over bleeding from their eyesockets. The visual indication that a spell is being cast doesn't have to rest solely on the backs of the caster using VSM components to cast the spell. This is literally what displays were in 3e, a method of balancing the powers by not letting a player rest on the idea that everything is super silent and super hidden. Merging this reply with my previous reply to [USER=57043]@Vael[/USER].... Would you feel that a psion class with no component casting was fairly balanced by instituting a metal cap=no casting rule AND obvious displays attached to each power such that the psion (with few exceptions that need it for the powers to work correctly) is obviously doing something when using a power? [/QUOTE]
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