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Psionics in Tasha
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<blockquote data-quote="Chaosmancer" data-source="post: 8104635" data-attributes="member: 6801228"><p>I mean, just decades of inspiration from Fiction.</p><p></p><p>Also, while you keep repeating your point, you keep missing that that point is meaningless.</p><p></p><p>1) This is for the Mystic. Not the Psion.</p><p></p><p>2) You keep saying it "shows the official thought process" while neglecting to realize it shows the process from five years ago. Even without point #3, this alone is a red-flag, because I sure hope their thought process has evolved over <strong>the entire life span of the game</strong>.</p><p></p><p>3) The Mystic was rejected. The Mechanics were rejected. The Fluff was rejected. The Thought Process you keep pointing to, was rejected. So, what possible reason do we have to believe that they will continue with that thought process without changing it? None. There is no reason to assume that. </p><p></p><p>4) Even if the Mystic were the Psion, and even if this was a current thought proccess, and even if it had not been thoroughly rejected, the concept of a "school of Psions" being trained at a secret or remote installation or school is one of the two biggest Psionic tropes in Fiction. Even your "find an ancient hermit master" style of story often features the hermit running a monastery in the mountains. So, discarding it is a fairly bold move. Especially since the other most common trope is wild uncontrollable powers. Which was a trope also rejected when we had the Psi Die playtest. </p><p></p><p>So, again, you have no real evidence, just an assertion that a rejected playtest "shows their thoughts" on a constantly evolving project years in the making. Which is not convincing, as anyone who follows movie production could tell you.</p><p></p><p></p><p></p><p>A single level of exhaustion is disadvantage on all ability checks.</p><p></p><p>Another thing that causes disadvantage on all ability checks is being poisoned. The other I can find with a casual search is being so terrified of something that you physically cannot move closer to it. </p><p></p><p>Looking at those two, and comparing it to how exhausted I feel I would have to be to be equally disadvantaged in anything I was doing, I think calling it "a bit tired" is wrong. And, considering one of the comparable other conditions is literal poison, I think a "health problem" is in fact accurate.</p><p></p><p></p><p></p><p>What is the opposite of the "Man at the Gym" Fallacy? </p><p></p><p>Because Max, what you are refusing to acknowledge is that the Real World =/= the DnD world. I'm approaching this with the effects the rules give us by RAW. You are trying to apply real world logic to the game, and ignoring the rules as they are written. </p><p></p><p>Which hey, that is your choice. But, if you keep trying to argue from the position of how sleep and sleep deprivation works in the real world, then there is no point in continuing this discussion, because you are refusing to engage with the facts of the situation.</p><p></p><p></p><p></p><p>I'm not sure if you missed my sarcasm (I thought the <em>shocked gasp</em> was quite obvious) or if you are saying that any person with an intelligence higher than an ape (INT 6) can tell that people are telling the truth at a glance. </p><p></p><p>The idea of heavily armed men and women with platemail, swords, and magic being farmers is stupid on the face of it. So your claim that "he's going to know that some random group of farmers isn't going to make the claim that they are there to take him in" was stupid on the face of it. Obviously they aren't farmers. </p><p></p><p>Not being farmers does not immediately make them law enforcement though. And, as shocking as this may sound, criminals, slavers, cultists (the list I made before?) they might <strong>lie</strong> and say they are working for a legitimate authority. </p><p></p><p>And we are talking the world of DnD where Illusory Script is a low level ritual. They could easily wave a piece of official looking paper and say "Duke such and such has sent us to bring you in for questioning" while in fact they are not under the authority of the Duke, and are in fact kidnapping the Psion. </p><p></p><p>And INT of 7 isn't going to tell you if they are real authorities or fake ones. And considering some of the other likely actions of the PCs (like bursting into the Psion's abode, armed to the teeth, and striking first as PCs are wont to do) believing they are acting <strong>inside </strong>the scope of the law is a stretch by itself.</p><p></p><p></p><p>Ah, thank you</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8104635, member: 6801228"] I mean, just decades of inspiration from Fiction. Also, while you keep repeating your point, you keep missing that that point is meaningless. 1) This is for the Mystic. Not the Psion. 2) You keep saying it "shows the official thought process" while neglecting to realize it shows the process from five years ago. Even without point #3, this alone is a red-flag, because I sure hope their thought process has evolved over [B]the entire life span of the game[/B]. 3) The Mystic was rejected. The Mechanics were rejected. The Fluff was rejected. The Thought Process you keep pointing to, was rejected. So, what possible reason do we have to believe that they will continue with that thought process without changing it? None. There is no reason to assume that. 4) Even if the Mystic were the Psion, and even if this was a current thought proccess, and even if it had not been thoroughly rejected, the concept of a "school of Psions" being trained at a secret or remote installation or school is one of the two biggest Psionic tropes in Fiction. Even your "find an ancient hermit master" style of story often features the hermit running a monastery in the mountains. So, discarding it is a fairly bold move. Especially since the other most common trope is wild uncontrollable powers. Which was a trope also rejected when we had the Psi Die playtest. So, again, you have no real evidence, just an assertion that a rejected playtest "shows their thoughts" on a constantly evolving project years in the making. Which is not convincing, as anyone who follows movie production could tell you. A single level of exhaustion is disadvantage on all ability checks. Another thing that causes disadvantage on all ability checks is being poisoned. The other I can find with a casual search is being so terrified of something that you physically cannot move closer to it. Looking at those two, and comparing it to how exhausted I feel I would have to be to be equally disadvantaged in anything I was doing, I think calling it "a bit tired" is wrong. And, considering one of the comparable other conditions is literal poison, I think a "health problem" is in fact accurate. What is the opposite of the "Man at the Gym" Fallacy? Because Max, what you are refusing to acknowledge is that the Real World =/= the DnD world. I'm approaching this with the effects the rules give us by RAW. You are trying to apply real world logic to the game, and ignoring the rules as they are written. Which hey, that is your choice. But, if you keep trying to argue from the position of how sleep and sleep deprivation works in the real world, then there is no point in continuing this discussion, because you are refusing to engage with the facts of the situation. I'm not sure if you missed my sarcasm (I thought the [I]shocked gasp[/I] was quite obvious) or if you are saying that any person with an intelligence higher than an ape (INT 6) can tell that people are telling the truth at a glance. The idea of heavily armed men and women with platemail, swords, and magic being farmers is stupid on the face of it. So your claim that "he's going to know that some random group of farmers isn't going to make the claim that they are there to take him in" was stupid on the face of it. Obviously they aren't farmers. Not being farmers does not immediately make them law enforcement though. And, as shocking as this may sound, criminals, slavers, cultists (the list I made before?) they might [B]lie[/B] and say they are working for a legitimate authority. And we are talking the world of DnD where Illusory Script is a low level ritual. They could easily wave a piece of official looking paper and say "Duke such and such has sent us to bring you in for questioning" while in fact they are not under the authority of the Duke, and are in fact kidnapping the Psion. And INT of 7 isn't going to tell you if they are real authorities or fake ones. And considering some of the other likely actions of the PCs (like bursting into the Psion's abode, armed to the teeth, and striking first as PCs are wont to do) believing they are acting [B]inside [/B]the scope of the law is a stretch by itself. Ah, thank you [/QUOTE]
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