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Psionics in your game?
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<blockquote data-quote="Nifft" data-source="post: 3488339" data-attributes="member: 6562"><p>Just for full disclosure: IMC, Psionics is sorta different.</p><p></p><p>Magic-users a Psionics-users haven't interacted much -- they developed on different worlds. Individuals familiar with both don't take any penalties when dealing with the other, but individuals familiar with only one tradition take a -4 to checks involving the other -- to a caster or manifester level check to dispel an ongoing effect of the other type, for example. But each individual can become familiar with the other type, and (just recently) Cerebremancers have become possible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But the above is <strong>my house rule</strong>. It's not "teh truthyness".</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3488339, member: 6562"] Just for full disclosure: IMC, Psionics is sorta different. Magic-users a Psionics-users haven't interacted much -- they developed on different worlds. Individuals familiar with both don't take any penalties when dealing with the other, but individuals familiar with only one tradition take a -4 to checks involving the other -- to a caster or manifester level check to dispel an ongoing effect of the other type, for example. But each individual can become familiar with the other type, and (just recently) Cerebremancers have become possible. :) But the above is [b]my house rule[/b]. It's not "teh truthyness". Cheers, -- N [/QUOTE]
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