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Psionics-Love it or Hate It?
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<blockquote data-quote="J Lloyd" data-source="post: 355082" data-attributes="member: 5113"><p>I believe 3e psionics to be superior to 2e psionics. Reasons:</p><p></p><p>* I think a character should be able to use an ability successfully rather than having to roll to activate a power. 2e had activation rolls, 3e uses a spell system, which allows psionics to be used without activation rolls.</p><p></p><p>* 3e is balanced better. I played in a long 2e campaign with a dwarven psionic, and he was "worm-holing" us all over the entire continent at 7th-level while our mage was just getting his hands on teleport.</p><p></p><p>* 3e treats psionics as magic, which means arcane casters havea a way of countering it. 2e psionics were near-impossible to counter.</p><p></p><p>I have a hard time using 3e psionics though for some reasons:</p><p></p><p>* Hardly any game flavor. I feel it's a spell point magic system. I've used the SRD info on psions and allowed arcane spellcasters to use spells from the Sorcerer/Wizard list. 0 level spells cost 1, 1st-level spells cost 1, 2nd-level spells cost 3, etc. Interesting little varient.</p><p></p><p>* Still overpowering. Some powers allow characters to have some really over the top capabilities.</p><p></p><p>* Psionc combat is superfluous and can be dropped.</p></blockquote><p></p>
[QUOTE="J Lloyd, post: 355082, member: 5113"] I believe 3e psionics to be superior to 2e psionics. Reasons: * I think a character should be able to use an ability successfully rather than having to roll to activate a power. 2e had activation rolls, 3e uses a spell system, which allows psionics to be used without activation rolls. * 3e is balanced better. I played in a long 2e campaign with a dwarven psionic, and he was "worm-holing" us all over the entire continent at 7th-level while our mage was just getting his hands on teleport. * 3e treats psionics as magic, which means arcane casters havea a way of countering it. 2e psionics were near-impossible to counter. I have a hard time using 3e psionics though for some reasons: * Hardly any game flavor. I feel it's a spell point magic system. I've used the SRD info on psions and allowed arcane spellcasters to use spells from the Sorcerer/Wizard list. 0 level spells cost 1, 1st-level spells cost 1, 2nd-level spells cost 3, etc. Interesting little varient. * Still overpowering. Some powers allow characters to have some really over the top capabilities. * Psionc combat is superfluous and can be dropped. [/QUOTE]
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