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Psionics: Magic or Not
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<blockquote data-quote="bogmad" data-source="post: 6180926" data-attributes="member: 6695559"><p>I kind of think it <em>shouldn't </em>be magic, or at least not as default. If the DM isn't prepared for it, he shouldn't allow it in his game. </p><p>As for something like "dispel magic" I'd prefer it if most of the psions effects might not need to dispelled the same way a mages or clerics effects might. In 2e I remember being annoyed that a psion could only go invisible to one mind at a time, but looking back it made pretty good sense to keep it from being overpowered when a wizard cast detect invisibility and still couldn't see the guy...</p><p></p><p>I'll concede that it becomes harder to balance out though if the psionic effects are pretty much exactly the same as spell effects with a different keyword. And I do think the default game should be relatively balanced... And if they are mechanically the same, and it is harder to balance psionics... then. Damn. Did I just argue myself out of my own position? Or did I just argue psionics not be included as default? </p><p></p><p>[edit: thinking <em>as</em> I type instead of before]Ok, maybe the default should be same as magic for balance reasons but there should be an optional rule to make it "different than magic" with the caveat it may unbalance things if you're not careful? Sounds familiar... dang, and I always disliked that for going against my preference.</p></blockquote><p></p>
[QUOTE="bogmad, post: 6180926, member: 6695559"] I kind of think it [I]shouldn't [/I]be magic, or at least not as default. If the DM isn't prepared for it, he shouldn't allow it in his game. As for something like "dispel magic" I'd prefer it if most of the psions effects might not need to dispelled the same way a mages or clerics effects might. In 2e I remember being annoyed that a psion could only go invisible to one mind at a time, but looking back it made pretty good sense to keep it from being overpowered when a wizard cast detect invisibility and still couldn't see the guy... I'll concede that it becomes harder to balance out though if the psionic effects are pretty much exactly the same as spell effects with a different keyword. And I do think the default game should be relatively balanced... And if they are mechanically the same, and it is harder to balance psionics... then. Damn. Did I just argue myself out of my own position? Or did I just argue psionics not be included as default? [edit: thinking [I]as[/I] I type instead of before]Ok, maybe the default should be same as magic for balance reasons but there should be an optional rule to make it "different than magic" with the caveat it may unbalance things if you're not careful? Sounds familiar... dang, and I always disliked that for going against my preference. [/QUOTE]
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Psionics: Magic or Not
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