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Psionics: Psion and 211 powers converted from Pathfinder
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<blockquote data-quote="Yaarel" data-source="post: 6897865" data-attributes="member: 58172"><p>Your effort has much merit (and the presentation is impressive). That is why I want to focus on some of the differences in expectations. I would like to benefit from some of this work too.</p><p></p><p></p><p>Regarding expectations. What used to be ‘psionics’ in 3e, is now every spellcaster in 5e. All spellcasters can spells spontaneously and augment them to higher levels, in moreorless the same way that the 3e Psion did. In other words, the 5e spellcasters have outmoded the old 3e Psion. Moreover, D&D evolved significantly since 3e. The spellcasting mechanics that 5e uses are simply better than the spell point mechanics that the 3e Psion used, being able to do everything that the 3e Psion could, but in a simpler way that visualizes a fungible slot as a lump of spell points that requires almost no math.</p><p></p><p></p><p></p><p></p><p></p><p>This is the central difference in expectations. You said you feel, "Psionics without spell points isnt psionics".</p><p></p><p>Oppositely, I feel: psionics is the flavor of mind over matter.</p><p></p><p>Personally, whatever mechanics that can actualize psionic flavor is fine with me. More poignantly, forcing psionic flavor to use inferior mechanics, cripples the psionic appeal, and reinforces the marginalization of the flavor from the rest of the D&D psionic tradition. It is painful to consider how psionics has existed as a part of D&D since 1e. It even existed before 1e, being part of the formative period of 0e. Yet, psionics remains illegitimate to this. This alienation is because of irregular clunky, wonky, mechanics. In other words, spell points and several other kinds of irregular mechanics, prevent D&D from benefiting from psionic flavor.</p><p></p><p>Alright, now on to more positive comments.</p><p></p><p></p><p></p><p></p><p></p><p>This is the most productive place to invest energy. By your count, 77 out of 205 "psionic powers" are actually normal Wizard spells. Eliminate these redundancies. Just use the normal spells normally.</p><p></p><p>With regard to the distinctive 128 3e Psion spells, convert these into 5e spells. The Wizard too can add these Psion spells into the Wizard spellbook.</p><p></p><p>The addition of these tried and true Psion spells are a valuable contribution to D&D 5e.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 6897865, member: 58172"] Your effort has much merit (and the presentation is impressive). That is why I want to focus on some of the differences in expectations. I would like to benefit from some of this work too. Regarding expectations. What used to be ‘psionics’ in 3e, is now every spellcaster in 5e. All spellcasters can spells spontaneously and augment them to higher levels, in moreorless the same way that the 3e Psion did. In other words, the 5e spellcasters have outmoded the old 3e Psion. Moreover, D&D evolved significantly since 3e. The spellcasting mechanics that 5e uses are simply better than the spell point mechanics that the 3e Psion used, being able to do everything that the 3e Psion could, but in a simpler way that visualizes a fungible slot as a lump of spell points that requires almost no math. This is the central difference in expectations. You said you feel, "Psionics without spell points isnt psionics". Oppositely, I feel: psionics is the flavor of mind over matter. Personally, whatever mechanics that can actualize psionic flavor is fine with me. More poignantly, forcing psionic flavor to use inferior mechanics, cripples the psionic appeal, and reinforces the marginalization of the flavor from the rest of the D&D psionic tradition. It is painful to consider how psionics has existed as a part of D&D since 1e. It even existed before 1e, being part of the formative period of 0e. Yet, psionics remains illegitimate to this. This alienation is because of irregular clunky, wonky, mechanics. In other words, spell points and several other kinds of irregular mechanics, prevent D&D from benefiting from psionic flavor. Alright, now on to more positive comments. This is the most productive place to invest energy. By your count, 77 out of 205 "psionic powers" are actually normal Wizard spells. Eliminate these redundancies. Just use the normal spells normally. With regard to the distinctive 128 3e Psion spells, convert these into 5e spells. The Wizard too can add these Psion spells into the Wizard spellbook. The addition of these tried and true Psion spells are a valuable contribution to D&D 5e. [/QUOTE]
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