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Psionics: Psion and 211 powers converted from Pathfinder
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<blockquote data-quote="Yaarel" data-source="post: 6899158" data-attributes="member: 58172"><p>For the sake of comparison, here is the standard 5e diction for a spell, and the current diction deriving from Pathfinder.</p><p></p><p></p><p></p><p><span style="color: #000000"><span style="font-size: 10px"><strong>DISPEL MAGIC</strong></span></span></p><p><span style="color: #000000"><span style="font-size: 10px"><strong></strong></span><span style="color: #000000"><span style="font-size: 10px"><em>3rd-level abjuration</em></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="font-size: 10px"></span><span style="color: #000000"></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><strong>Casting Time:</strong> 1 action</span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><strong>Range:</strong> 120 feet</span></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><strong>Components:</strong> V, S</span></span></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><strong>Duration:</strong> Instantaneous</span></span></span></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"></span></span></span></span></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000">Choose one creature, object, or magical effect within<span style="color: #000000"> range. Any spell of 3rd level or lower on the target ends. <span style="color: #000000">For each spell of 4th level or higher on the target. make <span style="color: #000000">an ability check using your spellcasting ability. The<span style="color: #000000"> DC equals 10 + the spell's level. On a successful check, <span style="color: #000000">the spell ends.</span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"></span></span></span></span></span></span></span></span></span></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><em>At Higher Levels. </em><span style="color: #000000">When you cast this spell using a<span style="color: #000000"> spell slot of 4th level or higher, you automatically end<span style="color: #000000"> the effects of a spell on the target if the spell's level is <span style="color: #000000">equal to or less than the level of the spell slot you used</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>.</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>DISPEL PSIONICS</strong></span></span></p><p><span style="color: #000000"><span style="color: #000000"><em>3rd-level (5 psi points) psychokinesis</em></span></span></p><p><span style="color: #000000"><span style="color: #000000"><em></em></span></span></p><p><span style="color: #000000"><span style="color: #000000">Classes: Psion</span></span></p><p><span style="color: #000000"><span style="color: #000000">Sources: dispel psionics, dispel magic</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>Manifesting Time:</strong> 1 action</span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>Range:</strong> 120 feet</span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>Display:</strong> Visual</span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>Duration:</strong> Instantaneous</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">Choose one creature, object, or magical effect within range. Any power or spell of 3rd level or lower on the target ends. For each power or spell of 4th level or higher on the target, make an ability check using your psionic ability. The DC equals 10 + the power's level. On a successful check, the power ends.</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong><em>Augment.</em></strong> If you spend additional psi points, you automatically end the effects of a power on the target if the power's was manifested with equal to or less than the amount of psi points you used. 6 psi points for 4th level, 7 for 5th, 9 for 6th, 10 for 7th, 11 for 8th, and 13 for 9th.</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">With the big picture in mind. If the goal is to integrate psionics as a normal and common part of D&D 5e, then I feel it is imperative to use standard nomenclature for standard concepts. Oppositely, if the goal is to divorce psionics from the rest of the D&D tradition, to evolve as an independent game with its own gaming terms, mechanical system, and settings, (maybe like Gammaworld is separate?), then keep using the unfamiliar psionic technobabble. (But if the goal is to divorce psionics from the rest of D&D, why bother converting psionics into 5e? Just stick with Pathfinder and evolve the psionics gaming system from there?) My hope is, psionics becomes a normal feature of the D&D experience.</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">So, if there is psionic spell that is exactly the same as a standard spell. Just use the standard spell. In this case, Dispel Psionics is identical in concept to Dispel Magic. Use the standard spell. That said, it seems possible to tweak the standard spell so it can function more smoothly with those classes and players who prefer to use the spell point system. A Wizard too, or any spellcasting class, can also use the spell point system. A Bard player might want to call the spells ‘songs’. A Cleric player might want to call the spells ‘prayers’. A Psion player might want to call the spells ‘manifestations’. But a spell is a spell is spell is a spell. It is ok for spell descriptions to use familiar technical jargon, while a world setting flavors it up.</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">Maybe format the spell as something like this.</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>DISPEL MAGIC</strong></span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong></strong><em>3rd-level (5-point)</em></span></span></p><p><span style="color: #000000"><span style="color: #000000"><em>abjuration, psychokinesis</em></span></span></p><p><span style="color: #000000"><span style="color: #000000"><em></em></span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>Casting Time:</strong> 1 action</span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>Range:</strong> 120 feet</span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>Components:</strong> V, S, D (visual)</span></span></p><p><span style="color: #000000"><span style="color: #000000"><strong>Duration:</strong> Instantaneous</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000">Choose one creature, object, or magical effect within range. Any spell of 3rd level (5 points) or lower on the target ends. For each spell of 4th level (6 points) or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.</span></span></p><p><span style="color: #000000"><span style="color: #000000"></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><em>At Higher Levels. </em><span style="color: #000000">When you cast this spell using a<span style="color: #000000"> spell slot of 4th level (6 points) or higher, you automatically end<span style="color: #000000"> the effects of a spell on the target if the spell's level is <span style="color: #000000">equal to or less than the level of the spell slot you used</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span>.</span></span></span></span></p><p><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"><span style="color: #000000"></span></span></span></span></p></blockquote><p></p>
[QUOTE="Yaarel, post: 6899158, member: 58172"] For the sake of comparison, here is the standard 5e diction for a spell, and the current diction deriving from Pathfinder. [COLOR=#000000][SIZE=2][B]DISPEL MAGIC [/B][/SIZE][COLOR=#000000][SIZE=2][I]3rd-level abjuration[/I] [/SIZE][COLOR=#000000] [B]Casting Time:[/B] 1 action [COLOR=#000000][B]Range:[/B] 120 feet [COLOR=#000000][B]Components:[/B] V, S [COLOR=#000000][B]Duration:[/B] Instantaneous [COLOR=#000000] Choose one creature, object, or magical effect within[COLOR=#000000] range. Any spell of 3rd level or lower on the target ends. [COLOR=#000000]For each spell of 4th level or higher on the target. make [COLOR=#000000]an ability check using your spellcasting ability. The[COLOR=#000000] DC equals 10 + the spell's level. On a successful check, [COLOR=#000000]the spell ends. [COLOR=#000000][I]At Higher Levels. [/I][COLOR=#000000]When you cast this spell using a[COLOR=#000000] spell slot of 4th level or higher, you automatically end[COLOR=#000000] the effects of a spell on the target if the spell's level is [COLOR=#000000]equal to or less than the level of the spell slot you used[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR]. [B]DISPEL PSIONICS[/B] [I]3rd-level (5 psi points) psychokinesis [/I] Classes: Psion Sources: dispel psionics, dispel magic [B]Manifesting Time:[/B] 1 action [B]Range:[/B] 120 feet [B]Display:[/B] Visual [B]Duration:[/B] Instantaneous Choose one creature, object, or magical effect within range. Any power or spell of 3rd level or lower on the target ends. For each power or spell of 4th level or higher on the target, make an ability check using your psionic ability. The DC equals 10 + the power's level. On a successful check, the power ends. [B][I]Augment.[/I][/B] If you spend additional psi points, you automatically end the effects of a power on the target if the power's was manifested with equal to or less than the amount of psi points you used. 6 psi points for 4th level, 7 for 5th, 9 for 6th, 10 for 7th, 11 for 8th, and 13 for 9th. With the big picture in mind. If the goal is to integrate psionics as a normal and common part of D&D 5e, then I feel it is imperative to use standard nomenclature for standard concepts. Oppositely, if the goal is to divorce psionics from the rest of the D&D tradition, to evolve as an independent game with its own gaming terms, mechanical system, and settings, (maybe like Gammaworld is separate?), then keep using the unfamiliar psionic technobabble. (But if the goal is to divorce psionics from the rest of D&D, why bother converting psionics into 5e? Just stick with Pathfinder and evolve the psionics gaming system from there?) My hope is, psionics becomes a normal feature of the D&D experience. So, if there is psionic spell that is exactly the same as a standard spell. Just use the standard spell. In this case, Dispel Psionics is identical in concept to Dispel Magic. Use the standard spell. That said, it seems possible to tweak the standard spell so it can function more smoothly with those classes and players who prefer to use the spell point system. A Wizard too, or any spellcasting class, can also use the spell point system. A Bard player might want to call the spells ‘songs’. A Cleric player might want to call the spells ‘prayers’. A Psion player might want to call the spells ‘manifestations’. But a spell is a spell is spell is a spell. It is ok for spell descriptions to use familiar technical jargon, while a world setting flavors it up. Maybe format the spell as something like this. [B]DISPEL MAGIC [/B][I]3rd-level (5-point) abjuration, psychokinesis [/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] 120 feet [B]Components:[/B] V, S, D (visual) [B]Duration:[/B] Instantaneous Choose one creature, object, or magical effect within range. Any spell of 3rd level (5 points) or lower on the target ends. For each spell of 4th level (6 points) or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends. [COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][COLOR=#000000][I]At Higher Levels. [/I][COLOR=#000000]When you cast this spell using a[COLOR=#000000] spell slot of 4th level (6 points) or higher, you automatically end[COLOR=#000000] the effects of a spell on the target if the spell's level is [COLOR=#000000]equal to or less than the level of the spell slot you used[/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR][/COLOR]. [/COLOR][/COLOR][/COLOR][/COLOR] [/QUOTE]
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