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Psionics: Psion and 211 powers converted from Pathfinder
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<blockquote data-quote="Stunning Serendipity" data-source="post: 6899525" data-attributes="member: 6810710"><p>1) Exhaustion? I had not thought about exhaustion. Maybe you misread my 'exclusion' within the text? I think that since exhaustion can be removed with a 5th-level spell, it's still too much to allow more than one per long rest. So just <strong>Powers that you manifest using 13 psi points (9th level) are especially taxing. After manifesting such a power, you must finish a long rest before you can do so again.</strong></p><p></p><p>On the other hand, I think the wording is clear enough for your version of it.</p><p></p><p>2) First, it allows you to succeed on ANY ability check, such as Charisma (Persuasion) checks ... that's not really intended. I would change the wording to: <strong>For the duration your body ignores all effects. While timeless body is in effect, you are immune to all damage. Moreover, you automatically succeed on any saving throw, you are immune to being grappled, knocked prone, and other forced changes to your position, and you become immune to the effects of all spells and powers.</strong> I hope I've caught all monster "special abilities" with this - I think they all allow a saving throw except for grapple-type attacks.</p><p></p><p>I think the difference between 1 round and 1 minute is quite extreme. Walking on lava isn't a problem in my book, this is a 9th-level power! But in combat, 1 round is just a short extension to your life. Trade 1 action and your only 9th-level power now to be able to have that action a round later, and a guarantee to still be alive then. Okay, that's not too great. But in this version, you now have 1 minute unbreakable (since you cannot lose concentration unless you choose to) invulnerability to everything. There's very few things you cannot absolutely destroy given 1 minute of time as a high-level manifester. So, I don't know. Make it shorter than 1 minute, but longer than 1 round? How about 3 rounds?</p></blockquote><p></p>
[QUOTE="Stunning Serendipity, post: 6899525, member: 6810710"] 1) Exhaustion? I had not thought about exhaustion. Maybe you misread my 'exclusion' within the text? I think that since exhaustion can be removed with a 5th-level spell, it's still too much to allow more than one per long rest. So just [B]Powers that you manifest using 13 psi points (9th level) are especially taxing. After manifesting such a power, you must finish a long rest before you can do so again.[/B] On the other hand, I think the wording is clear enough for your version of it. 2) First, it allows you to succeed on ANY ability check, such as Charisma (Persuasion) checks ... that's not really intended. I would change the wording to: [B]For the duration your body ignores all effects. While timeless body is in effect, you are immune to all damage. Moreover, you automatically succeed on any saving throw, you are immune to being grappled, knocked prone, and other forced changes to your position, and you become immune to the effects of all spells and powers.[/B] I hope I've caught all monster "special abilities" with this - I think they all allow a saving throw except for grapple-type attacks. I think the difference between 1 round and 1 minute is quite extreme. Walking on lava isn't a problem in my book, this is a 9th-level power! But in combat, 1 round is just a short extension to your life. Trade 1 action and your only 9th-level power now to be able to have that action a round later, and a guarantee to still be alive then. Okay, that's not too great. But in this version, you now have 1 minute unbreakable (since you cannot lose concentration unless you choose to) invulnerability to everything. There's very few things you cannot absolutely destroy given 1 minute of time as a high-level manifester. So, I don't know. Make it shorter than 1 minute, but longer than 1 round? How about 3 rounds? [/QUOTE]
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