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*Dungeons & Dragons
Psionics: Psion and 211 powers converted from Pathfinder
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<blockquote data-quote="Kryx" data-source="post: 6899535" data-attributes="member: 6670944"><p>I did misread and assumed you were going along with @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6789371" target="_blank">Xohar17</a></u></strong></em>'s suggestion of exhaustion. I like the hard restriction version as well as, as you pointed out, exhaustion can be removed (though that does further the cost). I'll use your wording.</p><p></p><p>"Powers that you manifest using 9 or more psi points (6th-level and higher) are taxing. After manifesting such a power, you must finish a long rest before you can do so again. The number of powers you can manifest using 9 or more psi points before a long rest increases to two when you reach 13th level, three when you reach 15th level, four when you reach 17th level, five when you reach 19th level, and six when you reach 20th level.</p><p></p><p>Powers that you manifest using 13 psi points (9th level) are particularly taxing. After manifesting such a power, you must finish a long rest before you can do so again."</p><p></p><p></p><p></p><p>Ah, right.... now I feel stupid. I didn't even process that you could manifest it and then continue to take actions in further rounds.</p><p>I have 2 suggestions:</p><ol> <li data-xf-list-type="ol">Make it a reaction to taking damage, invulnerable to all the same things until start of next turn (like Mental Barrier or Intellect Fortress)</li> <li data-xf-list-type="ol">Make it require an action to gain the invulnerability every round</li> <li data-xf-list-type="ol">Make it last a few rounds</li> </ol><p></p><p>#3 doesn't have any precedent. There is no middle ground between 1 turn and 1 minute in 5e. #2 still isn't great. #1 is like a souped up Intellect Fortress, but works on all damage, not just powers and spells.</p><p></p><p>I'd lean toward #1. Though at that point I might as well add an augment to Intellect Fortress - probably at 7th or 8th level. Thoughts?</p></blockquote><p></p>
[QUOTE="Kryx, post: 6899535, member: 6670944"] I did misread and assumed you were going along with @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6789371"]Xohar17[/URL][/U][/B][/I]'s suggestion of exhaustion. I like the hard restriction version as well as, as you pointed out, exhaustion can be removed (though that does further the cost). I'll use your wording. "Powers that you manifest using 9 or more psi points (6th-level and higher) are taxing. After manifesting such a power, you must finish a long rest before you can do so again. The number of powers you can manifest using 9 or more psi points before a long rest increases to two when you reach 13th level, three when you reach 15th level, four when you reach 17th level, five when you reach 19th level, and six when you reach 20th level. Powers that you manifest using 13 psi points (9th level) are particularly taxing. After manifesting such a power, you must finish a long rest before you can do so again." Ah, right.... now I feel stupid. I didn't even process that you could manifest it and then continue to take actions in further rounds. I have 2 suggestions: [LIST=1] [*]Make it a reaction to taking damage, invulnerable to all the same things until start of next turn (like Mental Barrier or Intellect Fortress) [*]Make it require an action to gain the invulnerability every round [*]Make it last a few rounds [/LIST] #3 doesn't have any precedent. There is no middle ground between 1 turn and 1 minute in 5e. #2 still isn't great. #1 is like a souped up Intellect Fortress, but works on all damage, not just powers and spells. I'd lean toward #1. Though at that point I might as well add an augment to Intellect Fortress - probably at 7th or 8th level. Thoughts? [/QUOTE]
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