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*Dungeons & Dragons
Psionics: Psion and 211 powers converted from Pathfinder
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<blockquote data-quote="Kryx" data-source="post: 6902651" data-attributes="member: 6670944"><p>September 28th changes:</p><p><strong></strong></p><p><strong>Powers:</strong></p><ul> <li data-xf-list-type="ul"><em>Biofeedback</em> renamed <em>Inertial Barrier</em> and is at 4th level (matches PF for that power). Resistance to b,p,s matches <em>Stoneskin</em> at level 4.</li> <li data-xf-list-type="ul"><em>Oak Body</em> moved to 5th level as a result of above</li> <li data-xf-list-type="ul"><em>Danger Sense</em> moved to 2nd level to match find traps, though it is expanded a bit:<br /> You sense the presence of danger within range that is within line of sight. Danger, for the purpose of this power, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable. Thus, the power would sense an area affected by the alarm spell, a glyph of warding, a mechanical pit trap, a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.<br /> You have advantage on Wisdom (Perception) checks to find traps, Intelligence (Investigation) to understand how they work, and advantage on Dexterity saving throws to avoid their effects.</li> <li data-xf-list-type="ul"><em>Misty Step</em> renamed <em>Dimension Slide</em> as that's what it's called in PF and the fluff fits better.</li> </ul><p></p><p></p><p><strong>Soulknife:</strong></p><p></p><ul> <li data-xf-list-type="ul">Rebalanced Psychic Strike options psi point costs based on the level of spells with similar effects. (Generally 1 lower across the board).</li> </ul><p></p><p>So for example a 5th Soulknife could expend 1 psi point for damage and 2 psi points to potentially knock the target prone. Or 2 psi points for damage and 1 for thundering to knock it back.</p></blockquote><p></p>
[QUOTE="Kryx, post: 6902651, member: 6670944"] September 28th changes: [B] Powers:[/B] [LIST] [*][I]Biofeedback[/I] renamed [I]Inertial Barrier[/I] and is at 4th level (matches PF for that power). Resistance to b,p,s matches [I]Stoneskin[/I] at level 4. [*][I]Oak Body[/I] moved to 5th level as a result of above [*][I]Danger Sense[/I] moved to 2nd level to match find traps, though it is expanded a bit: You sense the presence of danger within range that is within line of sight. Danger, for the purpose of this power, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable. Thus, the power would sense an area affected by the alarm spell, a glyph of warding, a mechanical pit trap, a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. You have advantage on Wisdom (Perception) checks to find traps, Intelligence (Investigation) to understand how they work, and advantage on Dexterity saving throws to avoid their effects. [*][I]Misty Step[/I] renamed [I]Dimension Slide[/I] as that's what it's called in PF and the fluff fits better. [/LIST] [B]Soulknife:[/B] [LIST] [*]Rebalanced Psychic Strike options psi point costs based on the level of spells with similar effects. (Generally 1 lower across the board). [/LIST] So for example a 5th Soulknife could expend 1 psi point for damage and 2 psi points to potentially knock the target prone. Or 2 psi points for damage and 1 for thundering to knock it back. [/QUOTE]
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