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*Dungeons & Dragons
Psionics: Psion and 211 powers converted from Pathfinder
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<blockquote data-quote="Stunning Serendipity" data-source="post: 6906434" data-attributes="member: 6810710"><p>I've looked at the powers again. Hope this proofreading is useful.Generally: I knowthis is a conversion, but some of the power names feel off. Some spells justdon't work with the sciencey psionic feel. I haven't mentioned all of them. Idon't know if it's worth changing this (tradeoff: one has no idea what acertain power does).</p><p></p><ul> <li data-xf-list-type="ul">Alienation: typo in the title (alientation) </li> <li data-xf-list-type="ul">Amethyst Burst: should have duration instantaneous </li> <li data-xf-list-type="ul">Bane: the name isn't very psionic. Also, the spell has a Charisma saving throw instead of Wisdom. </li> <li data-xf-list-type="ul">Barrage: only ranged or also melee attacks? </li> <li data-xf-list-type="ul">Body equilibrium: I think affecting 10 creatures should cost 2 extra psi points </li> <li data-xf-list-type="ul">Call to Mind: have to use the new result, or can choose either? </li> <li data-xf-list-type="ul">Cleanse Body: " Some Possible conditions can be blinded, deafened, paralyzed, or poisoned." Are these all the possible conditions? </li> <li data-xf-list-type="ul">Control Sound: This is strictly more versatile than silence (by a lot). Is that desired? </li> <li data-xf-list-type="ul">Death Urge: state pp cost </li> <li data-xf-list-type="ul">Deja Vu: duration would be 1 round, not instantaneous? It affects the creature on its next turn, I suppose. </li> <li data-xf-list-type="ul">Dispatch: ... weapon attack...? </li> <li data-xf-list-type="ul">Dragon's Breath: Should it be d6 for the augmentation? Also, the table says damage T8pe and Dracon Scale. </li> <li data-xf-list-type="ul">Ectoplasmic Shambler: "The fog spreads around corners and is heavily obscured" - the area is heavily obscured? </li> <li data-xf-list-type="ul">Empathic Conncetion: Should have a range other than self. </li> <li data-xf-list-type="ul">Empathic Transfer: You're supposed to choose one of the options? </li> <li data-xf-list-type="ul">Far Hand: 1h duration vs 1min mage hand. Intentional? </li> <li data-xf-list-type="ul">Fated Future: The sentences are all mixed up. Also, giving advantage on all ability checks and attack rolls for 1 minute to three creatures seems pretty strong for a third level power. I don't know what I'd replace it with. Maybe less targets, with an augment for more? </li> <li data-xf-list-type="ul">Friends: It's horrible as a cantrip, so I suppose it's not any worse as a talent. Wrong place to change the design, I suppose. </li> <li data-xf-list-type="ul">Corrosive Aura: Appears at the end of 'G', by mistake (also appears under 'C'). </li> <li data-xf-list-type="ul">Hidden Body: The touched should be willing. </li> <li data-xf-list-type="ul">Inevitable Strike: Copying true strike? (Where does the 30 ft range come from?) Anyway, true strike is useless as it is, perhaps this talent can be made useful ("Choose a creature you can see within 30 feet of you. That creature has advantage on its next attack roll.") Or lose the concentration. Something. </li> <li data-xf-list-type="ul">Microcosm: How is anyone supposed to die of starvation if it lasts 10 minutes (with a save every minute on top of that)? </li> <li data-xf-list-type="ul">Psychic Crush: Stunne d for how long? Also, it should an Int saving throw (this looks like a single-target version of psionic blast). Also, psionic blast, augmented by 2 points, does 4d6 +stun until the start of next turn in a whole 30-foot cone, so I have a feeling that Psychich Crush should offer some oomph here. Longer stun duration? </li> <li data-xf-list-type="ul">Telekinesis: Should have a duration. </li> <li data-xf-list-type="ul">Telekinetic Wave: Should have a duration. </li> <li data-xf-list-type="ul">Ultrablast: Should have a duration. "ending the effect on a success"? Also, compare with augmented Psionic blast: 30-foot cone, 7d6(!) damage, half damage on a save. I suppose if the duration of ultrablast is something like Concentration, up to 1 minute, that's okay.</li> </ul></blockquote><p></p>
[QUOTE="Stunning Serendipity, post: 6906434, member: 6810710"] I've looked at the powers again. Hope this proofreading is useful.Generally: I knowthis is a conversion, but some of the power names feel off. Some spells justdon't work with the sciencey psionic feel. I haven't mentioned all of them. Idon't know if it's worth changing this (tradeoff: one has no idea what acertain power does). [LIST] [*]Alienation: typo in the title (alientation) [*]Amethyst Burst: should have duration instantaneous [*]Bane: the name isn't very psionic. Also, the spell has a Charisma saving throw instead of Wisdom. [*]Barrage: only ranged or also melee attacks? [*]Body equilibrium: I think affecting 10 creatures should cost 2 extra psi points [*]Call to Mind: have to use the new result, or can choose either? [*]Cleanse Body: " Some Possible conditions can be blinded, deafened, paralyzed, or poisoned." Are these all the possible conditions? [*]Control Sound: This is strictly more versatile than silence (by a lot). Is that desired? [*]Death Urge: state pp cost [*]Deja Vu: duration would be 1 round, not instantaneous? It affects the creature on its next turn, I suppose. [*]Dispatch: ... weapon attack...? [*]Dragon's Breath: Should it be d6 for the augmentation? Also, the table says damage T8pe and Dracon Scale. [*]Ectoplasmic Shambler: "The fog spreads around corners and is heavily obscured" - the area is heavily obscured? [*]Empathic Conncetion: Should have a range other than self. [*]Empathic Transfer: You're supposed to choose one of the options? [*]Far Hand: 1h duration vs 1min mage hand. Intentional? [*]Fated Future: The sentences are all mixed up. Also, giving advantage on all ability checks and attack rolls for 1 minute to three creatures seems pretty strong for a third level power. I don't know what I'd replace it with. Maybe less targets, with an augment for more? [*]Friends: It's horrible as a cantrip, so I suppose it's not any worse as a talent. Wrong place to change the design, I suppose. [*]Corrosive Aura: Appears at the end of 'G', by mistake (also appears under 'C'). [*]Hidden Body: The touched should be willing. [*]Inevitable Strike: Copying true strike? (Where does the 30 ft range come from?) Anyway, true strike is useless as it is, perhaps this talent can be made useful ("Choose a creature you can see within 30 feet of you. That creature has advantage on its next attack roll.") Or lose the concentration. Something. [*]Microcosm: How is anyone supposed to die of starvation if it lasts 10 minutes (with a save every minute on top of that)? [*]Psychic Crush: Stunne d for how long? Also, it should an Int saving throw (this looks like a single-target version of psionic blast). Also, psionic blast, augmented by 2 points, does 4d6 +stun until the start of next turn in a whole 30-foot cone, so I have a feeling that Psychich Crush should offer some oomph here. Longer stun duration? [*]Telekinesis: Should have a duration. [*]Telekinetic Wave: Should have a duration. [*]Ultrablast: Should have a duration. "ending the effect on a success"? Also, compare with augmented Psionic blast: 30-foot cone, 7d6(!) damage, half damage on a save. I suppose if the duration of ultrablast is something like Concentration, up to 1 minute, that's okay. [/LIST] [/QUOTE]
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