Psionics question

Rip

First Post
Hi folks.
I was curious as to how a character obtains psionics? I can't find a reference to it in either the PHB or DMG. Is it a die roll to determine if a pc can have psionics? Or any prerequisites? Is there any info available on the web for free that I can look into?
Thanx for the help...
 

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Salutations,

The same way you pick any class. There are no rules otherwise.

There are some prestige classes that give them as well, but they have their own obvious requirements.

Or do I misunderstand you?

SD
 

Hey,
From what I can remember in 1st edition a person had to roll in order for his/her character to have psionics and that it wasn't a choice. From what I can remember it was something like a 5% chance on percentile roll that a character has psionics.
So I was curious if 3E was the same?
 


Rip said:

So I was curious if 3E was the same?

Nope- 3rd edition did away with the something for nothing idea (well, in theory). The psionic handbook has two psionic classes and you would need to take one of them or a psionic prestige class that gives powers.

I suppose one could make a feat to represent someone who was born with a little psionic power. I would have to think out the details.

SD
 

from the Psionics Handbook, page 16

"If the DM allows it, other classes can take a level of psion or psychic warrior as they advance to a new level. When a nonpsionic character takes a level or two of a psionic class, that character is considered to have awakened a “wild talent.”

For example, Tordek the dwarven fighter could take a level of psychic warrior when he would normally advance to 5th level as a fighter. Since fighter is a dwarf's favored class, advancing in one other class (psychic warrior in this case) doesn't count against Tordek when determining XP penalties for multiclassing. Humans and half-elves may choose the psion and psychic warrior class as a favored class if the DM allows it. Certain monstrous creatures (including illithids, githyanki, and githzerai) may also select a psionic character class as their favored class. (See Chapter 8: Monsters.)"
 

Sagan Darkside said:



I suppose one could make a feat to represent someone who was born with a little psionic power. I would have to think out the details.

SD

So if you guys were DMing a game, would you forego the rules a bit and allow a character to have psionic abilities? Say if it was a natural born ability? As suggested above.
Just to spice up a party a little bit?
 

Wild Talent [General]
You have a minor psionic ability.
Prerequisite: 10+ in relevant ability.
Benefit: Choose 1 psionic talent. You can use this talent three times per day. If you later take a psionic class, this talent is counted seperately from powers known and talents per day (i.e. a psion with this feat could not use her PP or talents per day to use this talent, nor could she use her uses of this talent each day to use talents from her psion class levels).
Special: This feat can be taken more than once. Its effects do not stack. Each time you gain a new talent that you can use 3 times each day.



I also have Mage Born and God-Touched versions.

DC
 

Rip said:


So if you guys were DMing a game, would you forego the rules a bit and allow a character to have psionic abilities? Say if it was a natural born ability? As suggested above.
Just to spice up a party a little bit?

don't mean to merge D&D rules with House rules, but here's another take at wild talents for 3e ...

 Wild Talent (General) (by Angelsboi & Jarval)
You have a minor psionic ability.

Benefit: You may choose one of the listed pairings of talents. You have one free Manifestation a day (total, not one for each talent).

Power Pairings:
Biocombatant (Lesser Natural Armor, Talons) (Str)
Clairvoyant (Inkling, Know Direction) (Wis)
Gato (Burst, Catfall) (Dex)
Luminesent (Control Shadow, My Light) (Int)
Mind Drifter (Daze, Distract) (Cha)
Psychocreative (Bolt, Trinket) (Int)
Telekinetic (Far Hand, Far Punch) (Con)
Telepathic (Missive, Telempathic Projection) (Cha)

Special: you are still considered to have a non-psionic buffer as long as you do not possess a level in a psi class or have the psi template. You may not take psionic feats unless you have at least one level in a psionic class.

 Improved Wild Talent (General) (by Jarval & Wolf72)
You have practiced your psionic wild talents to such an extent that you can use them more often.

Prerequisite: Wild Talent, 3rd level, 13 in key ability score.

Benefit: You have a 1 + key ability score modifer free manefestations a day for your wild talent.

 Greater Wild Talent (General) (by Jarval)
You have greater innate ability than most Wild Talents.

Prerequisites: Wild Talent, Improved Wild Talent, 7th level.

Benefit: The Greater Wild Talent feat allows you to choose a further power pairing from the Wild Talent list. However, you get no additional free manefestations.
Note: You are not considered a true psionic character with this feat. You are still a closed mind, and you may not take psionic feats.

Special: You can take this feat multiple times, each time gaining a further power pairing. Save DC’s are still based on the ability tied to the talent pairing.
 

There is a psionic Wild Talent feat in D20 Modern.
From the Modern-SRD:New Feat
If the Gamemaster decides to include psionics in the campaign,
he or she will make the following feat available to psionic
characters.
Wild Talent
The character can manifest one 0-level psionic power.
Benefit: Select one 0-level psionic power. The character can
manifest this power up to three times in a 24-hour period. There
is no power point cost for using this power.
 

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