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Psionics replacing magic.
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<blockquote data-quote="Cheerful Coffin" data-source="post: 1708367" data-attributes="member: 22603"><p>I know some people loff at the idea, but let's first look at it from a science fiction perspective so as to get you used to the idea. (Spelljammer, Dead Sun, etc.)</p><p></p><p>What would be so wrong with nullifying magic all together and there being only psionics?</p><p></p><p>Overall the psionic classes are more balanced with eachother then the magic classes were. Thier equivalent counterparts is obvious, and unless your big on science fiction campaighns it feels fresh and new to design it all based on one working system rather then two systems. Consider this..</p><p></p><p>Bard>Wilder. (Passionate, emotional, jack of all trades, music talent used for power could be a flavor tool. A feat or template perhaps.)</p><p></p><p>Ranger>Psychic thief. (Dabbler, skillful, decent in a fight.. Again, favored enemy could become a flavor too. A feat tree possibly, this would also make fighters (One of the few non-magical/psychic classes..) have something else to look into.)</p><p></p><p>Paladin>Psychic warrior. (Buffer instead of healer, but overall same basic premise of warrior with magics. Sept the paladin emphasizes purely on the destruction of evil where as the pw gives you more roleplaying options.)</p><p></p><p>Druid>Soulknife. (You might call me crazy for comparing these two but considering thier both very intensely flavor based.. it makes sense.)</p><p></p><p>Psion>Cleric. (Clerics pray to gods for power and thier abilities match the clergy they are a part of, psions study a discipline for thier abilities and match the school they chose. This could deffinitlly help balance things out seeing as the cleric has alot more ways to cheat being a rippingly good warrior, a decent offenssive caster, AND buffer/healer at the same time.)</p><p></p><p>Wizard>Erudite. (Both heavily restricted and unlimited potential. The ultimate plan-ahead class.)</p><p></p><p>Sorcerers were poorly constructed from the start so they get no-thing. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Now you may ask me, "what about spell-like abilities and such?" well most of the psionic powers have a magic counterpart, for those that don't or you feel would need to simply treat them as such. Considering all creatures have to conciouncely manifest an abilitity is it a big suprise any and all "magic" would infact be psionicist?</p><p></p><p>Roles would be better suited, more balance would be brought to the game, and there'd be less of a power gap between the differant magic-users. Some were made a little better then others but for the most part every psionic class has a place, magic may be traditional but it was ruined by poor descision making on class construction's part..</p><p></p><p>So what do you think? A purely psionic D&D world? You think it could work? Would you want it too?</p></blockquote><p></p>
[QUOTE="Cheerful Coffin, post: 1708367, member: 22603"] I know some people loff at the idea, but let's first look at it from a science fiction perspective so as to get you used to the idea. (Spelljammer, Dead Sun, etc.) What would be so wrong with nullifying magic all together and there being only psionics? Overall the psionic classes are more balanced with eachother then the magic classes were. Thier equivalent counterparts is obvious, and unless your big on science fiction campaighns it feels fresh and new to design it all based on one working system rather then two systems. Consider this.. Bard>Wilder. (Passionate, emotional, jack of all trades, music talent used for power could be a flavor tool. A feat or template perhaps.) Ranger>Psychic thief. (Dabbler, skillful, decent in a fight.. Again, favored enemy could become a flavor too. A feat tree possibly, this would also make fighters (One of the few non-magical/psychic classes..) have something else to look into.) Paladin>Psychic warrior. (Buffer instead of healer, but overall same basic premise of warrior with magics. Sept the paladin emphasizes purely on the destruction of evil where as the pw gives you more roleplaying options.) Druid>Soulknife. (You might call me crazy for comparing these two but considering thier both very intensely flavor based.. it makes sense.) Psion>Cleric. (Clerics pray to gods for power and thier abilities match the clergy they are a part of, psions study a discipline for thier abilities and match the school they chose. This could deffinitlly help balance things out seeing as the cleric has alot more ways to cheat being a rippingly good warrior, a decent offenssive caster, AND buffer/healer at the same time.) Wizard>Erudite. (Both heavily restricted and unlimited potential. The ultimate plan-ahead class.) Sorcerers were poorly constructed from the start so they get no-thing. :lol: Now you may ask me, "what about spell-like abilities and such?" well most of the psionic powers have a magic counterpart, for those that don't or you feel would need to simply treat them as such. Considering all creatures have to conciouncely manifest an abilitity is it a big suprise any and all "magic" would infact be psionicist? Roles would be better suited, more balance would be brought to the game, and there'd be less of a power gap between the differant magic-users. Some were made a little better then others but for the most part every psionic class has a place, magic may be traditional but it was ruined by poor descision making on class construction's part.. So what do you think? A purely psionic D&D world? You think it could work? Would you want it too? [/QUOTE]
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