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General Tabletop Discussion
*Dungeons & Dragons
Psionics Speculation Based On The Monster Manual
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<blockquote data-quote="MechaTarrasque" data-source="post: 6910133" data-attributes="member: 6801226"><p>I don't think if something isn't an actual spell that it can be dispelled/counterspelled. Antimagic field is a little weird--it references " Spells and other magical effects", but I think they said that dragon's breath wasn't actually magic (or at least didn't reference magic in the description).</p><p></p><p>I am pretty sure that Mike Mearls said a couple of times something to the affect of "if a psychic ability is basically casting a spell, it is affected by things that affect spells", so 1) at least some psychic abilities will be "casting spells", and 2) if you can counterspell an elemental monk who is using ki points to cast spells, you can counterspell a mystic using a psychic ability that "casts a spell" too.</p><p></p><p>I wouldn't be shocked if they did away with the material requirements for psychic spells, since magical implements make them unnecessary for many spells anyway (and they might limit the spells that psychics can cast so as not to have any with 25K gp diamonds in them--sorry, no psychicly manipulating reality guy). I wouldn't mind psychics losing verbal components at some point (8th level) and hand waving at 15th or so.</p><p></p><p>I suspect the mystic will have a better ratio of class abilities to spells than other casters, since class abilities can't be counter/dispelled and it makes them more distinct compared to other magical classes. I suspect they won't have spell slots but be more "take this mystic discipline and you can cast telekinesis once per day." Give them a class/subclass ability like mind blast (or maybe psychokinetic blast [with a less pseudoscience name]) that is the focus for their offense, and it would likely be easy to build a mystic who could fill up on disciplines that didn't involve spells for the purists.</p><p></p><p>I also think that the mystic is going to be integrated as much as possible into the mainstream of 5e, so things like psychic combat or monsters that can only be fought psychically are unlikely. That will also reflect in the fluff, which I think will be more Pathfinder Occult then navel gazing enlightenment.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 6910133, member: 6801226"] I don't think if something isn't an actual spell that it can be dispelled/counterspelled. Antimagic field is a little weird--it references " Spells and other magical effects", but I think they said that dragon's breath wasn't actually magic (or at least didn't reference magic in the description). I am pretty sure that Mike Mearls said a couple of times something to the affect of "if a psychic ability is basically casting a spell, it is affected by things that affect spells", so 1) at least some psychic abilities will be "casting spells", and 2) if you can counterspell an elemental monk who is using ki points to cast spells, you can counterspell a mystic using a psychic ability that "casts a spell" too. I wouldn't be shocked if they did away with the material requirements for psychic spells, since magical implements make them unnecessary for many spells anyway (and they might limit the spells that psychics can cast so as not to have any with 25K gp diamonds in them--sorry, no psychicly manipulating reality guy). I wouldn't mind psychics losing verbal components at some point (8th level) and hand waving at 15th or so. I suspect the mystic will have a better ratio of class abilities to spells than other casters, since class abilities can't be counter/dispelled and it makes them more distinct compared to other magical classes. I suspect they won't have spell slots but be more "take this mystic discipline and you can cast telekinesis once per day." Give them a class/subclass ability like mind blast (or maybe psychokinetic blast [with a less pseudoscience name]) that is the focus for their offense, and it would likely be easy to build a mystic who could fill up on disciplines that didn't involve spells for the purists. I also think that the mystic is going to be integrated as much as possible into the mainstream of 5e, so things like psychic combat or monsters that can only be fought psychically are unlikely. That will also reflect in the fluff, which I think will be more Pathfinder Occult then navel gazing enlightenment. [/QUOTE]
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