Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics Speculation Based On The Monster Manual
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6910139" data-attributes="member: 7006"><p>The way WotC has set up 5E as far as I can see... anything that goes beyond simple Newtonian physics is a result of this energy in the multiverse that they call "magic". Every single class that uses or manipulates this energy has been given the opportunity to do so by tapping into it in various ways-- whether it's by scientifically learning the patterns of it and thus repeating them to do so, being granted an opening into it by your god, by having a personal oath so strong that you can pull from this energy, figuring out nature's connection to it and learning how you can work it. For every class there has been a key to unlock this "magic" energy. And without this key (or "theme" as it were), you aren't able to use it. And it is my belief that this is the <em>only</em> energy that exists in the multiverse. Thus... psionics will not be described as something new or completely separate from "magic", instead it'll be <em>how</em> the Mystic taps into this magic that will make it its own class.</p><p></p><p>Which is why my belief is that at the very least... psionics is going to be described as having an "origination". Something that has happened within the mind of the Mystic that allows them to manipulate the energy of "magic". WotC has been using the Far Realm thus far as their original key... that at some point in the ancient past of the multiverse... the entities of the Far Realm intruded on it in some world and flicked a switch in humanity's brains that opened up the potentiality of using just our minds to grab and work the energy. And this "virus" as it were, has then spread across the multiverse for millenia. So far and wide that many worlds don't even know that this was the original reason why it happened, and instead they just think psionics is a natural part of life. </p><p></p><p>Now whether or not they keep the "Far Realm" as their origination of psionics tapping into the Weave of magic... I do think they will have <em>something</em> be the cause that allows Mystics to use it. They do not seem interested in making a "Just because" theme... which is the same reason I think why they haven't made a "spontaneous" and "unthematic" Sorcerer either. To tap into the energy of the Weave to manipulate its energy to produce magical effects and break the laws of physics... there HAS to be a reason. It doesn't "just happen". Or at the very least... the one time when it kinda does "just happen", it is greatly uncontrolled and results in the Wild Mage.</p><p></p><p>So I don't think there will be an "instinctual" Sorcerer, just like I don't think the Mystic will be released without an explanation as to why they can use just their minds to tap into the magical energy that suffuses the multiverse. Every other class has a reason why they can-- to then create a new class that gives NO reason and instead just shrugs their shoulders to say "Heh! Psionics!" is not something I see them doing. And anyone who wants a Sorcerer or Mystic that <em>has no</em> explanation as to why they can do it, will have to be made by that person in their own game themselves.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6910139, member: 7006"] The way WotC has set up 5E as far as I can see... anything that goes beyond simple Newtonian physics is a result of this energy in the multiverse that they call "magic". Every single class that uses or manipulates this energy has been given the opportunity to do so by tapping into it in various ways-- whether it's by scientifically learning the patterns of it and thus repeating them to do so, being granted an opening into it by your god, by having a personal oath so strong that you can pull from this energy, figuring out nature's connection to it and learning how you can work it. For every class there has been a key to unlock this "magic" energy. And without this key (or "theme" as it were), you aren't able to use it. And it is my belief that this is the [I]only[/I] energy that exists in the multiverse. Thus... psionics will not be described as something new or completely separate from "magic", instead it'll be [I]how[/I] the Mystic taps into this magic that will make it its own class. Which is why my belief is that at the very least... psionics is going to be described as having an "origination". Something that has happened within the mind of the Mystic that allows them to manipulate the energy of "magic". WotC has been using the Far Realm thus far as their original key... that at some point in the ancient past of the multiverse... the entities of the Far Realm intruded on it in some world and flicked a switch in humanity's brains that opened up the potentiality of using just our minds to grab and work the energy. And this "virus" as it were, has then spread across the multiverse for millenia. So far and wide that many worlds don't even know that this was the original reason why it happened, and instead they just think psionics is a natural part of life. Now whether or not they keep the "Far Realm" as their origination of psionics tapping into the Weave of magic... I do think they will have [I]something[/I] be the cause that allows Mystics to use it. They do not seem interested in making a "Just because" theme... which is the same reason I think why they haven't made a "spontaneous" and "unthematic" Sorcerer either. To tap into the energy of the Weave to manipulate its energy to produce magical effects and break the laws of physics... there HAS to be a reason. It doesn't "just happen". Or at the very least... the one time when it kinda does "just happen", it is greatly uncontrolled and results in the Wild Mage. So I don't think there will be an "instinctual" Sorcerer, just like I don't think the Mystic will be released without an explanation as to why they can use just their minds to tap into the magical energy that suffuses the multiverse. Every other class has a reason why they can-- to then create a new class that gives NO reason and instead just shrugs their shoulders to say "Heh! Psionics!" is not something I see them doing. And anyone who wants a Sorcerer or Mystic that [I]has no[/I] explanation as to why they can do it, will have to be made by that person in their own game themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics Speculation Based On The Monster Manual
Top