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Psionics, Spell Slots, and Game Design: Why Every 5e Problem Can be Solved by a Spell
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<blockquote data-quote="Ovinomancer" data-source="post: 8095226" data-attributes="member: 16814"><p>I think this puts the cart before the horse. WotC has shown in quite a few UA playtests the willingness to try something different than just reiterating the spell system. The customer base said they didn't like it. So, the new psionics is going to be spell system based, not because that's how WotC designs for balance, but because the customer base, as a whole. said they didn't want to have a different system. Perhaps they said this because they do want a different system, but no consensus of thought on what that should be could be reached and the spell-system was always second best? Some kind of instant runoff or weighted choice voting resulted in spell-system being the most universally agreed upon even if it didn't win in the first round of voting (or second)? Regardless, the OP seems to suggest that it's a design intent thing, when, to me, it appears to be a customer base is happy with the current design and so want new things to fit in rather than stick out.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8095226, member: 16814"] I think this puts the cart before the horse. WotC has shown in quite a few UA playtests the willingness to try something different than just reiterating the spell system. The customer base said they didn't like it. So, the new psionics is going to be spell system based, not because that's how WotC designs for balance, but because the customer base, as a whole. said they didn't want to have a different system. Perhaps they said this because they do want a different system, but no consensus of thought on what that should be could be reached and the spell-system was always second best? Some kind of instant runoff or weighted choice voting resulted in spell-system being the most universally agreed upon even if it didn't win in the first round of voting (or second)? Regardless, the OP seems to suggest that it's a design intent thing, when, to me, it appears to be a customer base is happy with the current design and so want new things to fit in rather than stick out. [/QUOTE]
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Psionics, Spell Slots, and Game Design: Why Every 5e Problem Can be Solved by a Spell
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