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Psionics--the Poll!
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<blockquote data-quote="CreamCloud0" data-source="post: 9637012" data-attributes="member: 7034710"><p>It's like dog breeds right? all greyhounds are dogs but not all dogs are greyhounds, and in fact, IMO, 'the supernatural' should actually be the larger overarching category of which magic is a specific subset of, but people are also far too eagre to make supernatural stuff and then asked to elaborate anything about how it functions they just lean on the crutch of 'it's magic, i don't have to explain bullcrap' because '<img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" />it's magiccccc.....<img class="smilie smilie--emoji" alt="✨" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/2728.png" title="Sparkles :sparkles:" data-shortname=":sparkles:" loading="lazy" width="64" height="64" />' is a far too easy get out of jail free card for producing an actual explanation that clarifies anything.</p><p></p><p>okay, i had intended that to be like, you are playing these characters and they are all DnD wizards, they all only have these two spells they each know, this is far less interesting than tony being an artificer, steve being a battlemaster, hulk being a barbarian, ect..., because it causes them to play differently, with different strengths and weaknesses, i don't know about how hero/champions works but, that limit you mention, i would imagine it affects how certain characters interact with the world and that's the same kind of thing: if hawkeye looses his bow or runs out of arrows he's stuffed, but Dr strange with his unlimited magic doesn't have that issue, but as a magic user he's probably more vulnerable to taking damage or something? so even if you took the same 'accurate shot' and 'rapid shot' abilities, and then gave them a limit of "magic user - weak physical defences" it changes how they feel to play.</p><p></p><p>but let's take this to it's logical end point, if this were true, why do wizards and fighters have different mechanics then? why do learned spell wizards and prepared spell clerics exist? why does a rogue have sneak attack whereas a barb rage and reckless attack? why do sorcerers have sorcery points and warlocks pact magic and invocations? why are there attack roll and saving throws for attacks? people desire things that are meant to be different to <em>feel different</em> when they use them, psionics isn't just the secret 9th school of spell categorisation, it's meant to be an entirely different separate source and type of power, that's why people desire different mechanics for them.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9637012, member: 7034710"] It's like dog breeds right? all greyhounds are dogs but not all dogs are greyhounds, and in fact, IMO, 'the supernatural' should actually be the larger overarching category of which magic is a specific subset of, but people are also far too eagre to make supernatural stuff and then asked to elaborate anything about how it functions they just lean on the crutch of 'it's magic, i don't have to explain bullcrap' because '✨it's magiccccc.....✨' is a far too easy get out of jail free card for producing an actual explanation that clarifies anything. okay, i had intended that to be like, you are playing these characters and they are all DnD wizards, they all only have these two spells they each know, this is far less interesting than tony being an artificer, steve being a battlemaster, hulk being a barbarian, ect..., because it causes them to play differently, with different strengths and weaknesses, i don't know about how hero/champions works but, that limit you mention, i would imagine it affects how certain characters interact with the world and that's the same kind of thing: if hawkeye looses his bow or runs out of arrows he's stuffed, but Dr strange with his unlimited magic doesn't have that issue, but as a magic user he's probably more vulnerable to taking damage or something? so even if you took the same 'accurate shot' and 'rapid shot' abilities, and then gave them a limit of "magic user - weak physical defences" it changes how they feel to play. but let's take this to it's logical end point, if this were true, why do wizards and fighters have different mechanics then? why do learned spell wizards and prepared spell clerics exist? why does a rogue have sneak attack whereas a barb rage and reckless attack? why do sorcerers have sorcery points and warlocks pact magic and invocations? why are there attack roll and saving throws for attacks? people desire things that are meant to be different to [I]feel different[/I] when they use them, psionics isn't just the secret 9th school of spell categorisation, it's meant to be an entirely different separate source and type of power, that's why people desire different mechanics for them. [/QUOTE]
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