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Psionics Too Psi-Fi?
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<blockquote data-quote="Dr Simon" data-source="post: 5245199" data-attributes="member: 21938"><p>Maybe the issue is the serial numbers aren't very well filed off when it comes to psionics?</p><p></p><p>I'm quite happy mixing psionics into fantasy, although I've taken the approach in my campaign that they are simply a different discipline of magic (see <a href="http://www.creativeconclave.co.uk/utbharma.html" target="_blank">Way of Six Energies</a>).</p><p></p><p>But in game terms, if we're talking 3.5 Expanded Psionics Handbook, for my tastes they aren't really different enough. In one PbP I'm running on these boards there's a psion and a sorcerer character. The sorcerer has just cast <em>shield</em>, the psion has just manifested <em>inertial armour</em> - the game effects are almost identical (except the psion gets a much greater duration for less investment of resources). For my money, too many of the psionic powers are simple re-dressing of effects already produced by the standard magic system, making the XPH more of a points-based magic system than a hugely new addition to the game.</p><p></p><p>Compare the XPH stuff to, say 2nd Edition Babylon 5 RPG where the telepathy rules are quite well geared to a more SF type of telepathy, of the kind of mostly hard SF with a hint of space fantasy typical of B5. Still d20, but without any D&D legacy baggage.</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5245199, member: 21938"] Maybe the issue is the serial numbers aren't very well filed off when it comes to psionics? I'm quite happy mixing psionics into fantasy, although I've taken the approach in my campaign that they are simply a different discipline of magic (see [url=http://www.creativeconclave.co.uk/utbharma.html]Way of Six Energies[/url]). But in game terms, if we're talking 3.5 Expanded Psionics Handbook, for my tastes they aren't really different enough. In one PbP I'm running on these boards there's a psion and a sorcerer character. The sorcerer has just cast [I]shield[/I], the psion has just manifested [I]inertial armour[/I] - the game effects are almost identical (except the psion gets a much greater duration for less investment of resources). For my money, too many of the psionic powers are simple re-dressing of effects already produced by the standard magic system, making the XPH more of a points-based magic system than a hugely new addition to the game. Compare the XPH stuff to, say 2nd Edition Babylon 5 RPG where the telepathy rules are quite well geared to a more SF type of telepathy, of the kind of mostly hard SF with a hint of space fantasy typical of B5. Still d20, but without any D&D legacy baggage. [/QUOTE]
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