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Psionics Toolkit (by S&S)
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<blockquote data-quote="mearls" data-source="post: 136046" data-attributes="member: 697"><p>I'm currently sick and taking cough medicine, so let's hope this comes out in a reasonably coherent form.</p><p></p><p>The PSIONICS TOOLKIT is meant as a guidebook to DMs who want to integrate psionics into a traditional D&D game. It literally grew out of my efforts to add psi to my games. The material presented throughout the book are all meant as stepping stones, pieces you can drop into a non-psi game and use as a lever to introduce psionics in a coherent, reasonable manner, as opposed to suddenly having a bunch of psions show up in a campaign. The PSIONICS TOOLKIT is a bridge between psionics and D&D campaigns that weren't designed from the ground up to include psi.</p><p></p><p>To accomplish that, the book includes a wide range of stuff, from artifacts to a new race to new monsters. Some of it serves as a bridge to psi, while other pieces are minor psionics NPCs or creatures you can add into an otherwise non-psi game for a change of pace.</p><p></p><p>Gez: I don't think an idea like that appears in the book. The first section is a questionnaire designed to help you add psi to you game, so the pieces from the book definitely would work with an explanation like that.</p></blockquote><p></p>
[QUOTE="mearls, post: 136046, member: 697"] I'm currently sick and taking cough medicine, so let's hope this comes out in a reasonably coherent form. The PSIONICS TOOLKIT is meant as a guidebook to DMs who want to integrate psionics into a traditional D&D game. It literally grew out of my efforts to add psi to my games. The material presented throughout the book are all meant as stepping stones, pieces you can drop into a non-psi game and use as a lever to introduce psionics in a coherent, reasonable manner, as opposed to suddenly having a bunch of psions show up in a campaign. The PSIONICS TOOLKIT is a bridge between psionics and D&D campaigns that weren't designed from the ground up to include psi. To accomplish that, the book includes a wide range of stuff, from artifacts to a new race to new monsters. Some of it serves as a bridge to psi, while other pieces are minor psionics NPCs or creatures you can add into an otherwise non-psi game for a change of pace. Gez: I don't think an idea like that appears in the book. The first section is a questionnaire designed to help you add psi to you game, so the pieces from the book definitely would work with an explanation like that. [/QUOTE]
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