Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Psionics Toolkit
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2006281" data-attributes="member: 18387"><p>If you’re anything like me, when you first read over the psionics rules for the d20 system you couldn’t wait to play a psion or a psychic warrior. The GM in me was also intrigued by the promise of creating all sorts of psionic monsters to unleash upon my hapless players. Finally, after literally decades of waiting, we had rules for psionic powers that were balanced against other character options and that fit with the game’s core mechanic. </p><p></p><p>But then, just when all seemed perfect, the cold wave of reality hit me. How the heck was I going to introduce psionics into my campaign? Oddly enough, while psionics has been a part of fantasy gaming since the earliest days of RPGs, psychic powers are typically linked to science fiction rather than fantasy. The brave fighting man, the crusading cleric, the wily thief, and the mysterious wizard are all archetypes with plenty of precedents in fantasy literature and games. Telepathic investigators and telekinetic warriors, on the other hand, while established character types in certain settings, don’t have such a rich tradition. After all, no one’s morphing his limbs into living weapons in The Lord of the Rings. Integrating a science fiction trope into a fantasy campaign can be a tricky task. </p><p></p><p>So what is a GM to do? </p><p></p><p>The Psionics Toolkit holds the answers you seek. Within these pages are a series of options and tools that allow you to integrate the powers of the mind into a fantasy game with minimal fuss. Chapter 1 presents a series of questions and resulting considerations to help direct you integrate psionics into a new or an established game world. Chapter 2 takes the foundation built in chapter one and uses it to present several story-based options for introducing psionics into a fantasy world, including a new monster template (detailed in Chapter 6) and a new character race; these options are useful even if you’ve already decided on many of the nuts and bolts of psionics in your game. Chapter 3 presents two new specialized psionic prestige classes and a new clerical domain. Chapter 4 provides a system for designing and describing NPC organizations and details one such organization, complete with a stat block and several new magic items crafted by its members. Chapter 5 details a unique system for retroactively refitting existing characters with psionic class levels. Chapter 6 offers several new psionic creatures and templates. Chapter 7 offers a selection of psionic characters, with plot hooks that can easily be expanded into adventure ideas, for use as NPCs in your game. </p><p></p><p>So unbelt that broadsword, hawk your holy symbol, pocket that lock pick, and seal those spellbooks. It’s time to open your mind and explore the strange new vistas of the psychic landscape. </p><p></p><p>And don’t worry. We’ve already done all the hard work for you.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2006281, member: 18387"] If you’re anything like me, when you first read over the psionics rules for the d20 system you couldn’t wait to play a psion or a psychic warrior. The GM in me was also intrigued by the promise of creating all sorts of psionic monsters to unleash upon my hapless players. Finally, after literally decades of waiting, we had rules for psionic powers that were balanced against other character options and that fit with the game’s core mechanic. But then, just when all seemed perfect, the cold wave of reality hit me. How the heck was I going to introduce psionics into my campaign? Oddly enough, while psionics has been a part of fantasy gaming since the earliest days of RPGs, psychic powers are typically linked to science fiction rather than fantasy. The brave fighting man, the crusading cleric, the wily thief, and the mysterious wizard are all archetypes with plenty of precedents in fantasy literature and games. Telepathic investigators and telekinetic warriors, on the other hand, while established character types in certain settings, don’t have such a rich tradition. After all, no one’s morphing his limbs into living weapons in The Lord of the Rings. Integrating a science fiction trope into a fantasy campaign can be a tricky task. So what is a GM to do? The Psionics Toolkit holds the answers you seek. Within these pages are a series of options and tools that allow you to integrate the powers of the mind into a fantasy game with minimal fuss. Chapter 1 presents a series of questions and resulting considerations to help direct you integrate psionics into a new or an established game world. Chapter 2 takes the foundation built in chapter one and uses it to present several story-based options for introducing psionics into a fantasy world, including a new monster template (detailed in Chapter 6) and a new character race; these options are useful even if you’ve already decided on many of the nuts and bolts of psionics in your game. Chapter 3 presents two new specialized psionic prestige classes and a new clerical domain. Chapter 4 provides a system for designing and describing NPC organizations and details one such organization, complete with a stat block and several new magic items crafted by its members. Chapter 5 details a unique system for retroactively refitting existing characters with psionic class levels. Chapter 6 offers several new psionic creatures and templates. Chapter 7 offers a selection of psionic characters, with plot hooks that can easily be expanded into adventure ideas, for use as NPCs in your game. So unbelt that broadsword, hawk your holy symbol, pocket that lock pick, and seal those spellbooks. It’s time to open your mind and explore the strange new vistas of the psychic landscape. And don’t worry. We’ve already done all the hard work for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Psionics Toolkit
Top