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General Tabletop Discussion
*Dungeons & Dragons
Psionics - What do you want?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6371345" data-attributes="member: 1165"><p>I like the psychic warrior but there's already lots of beat-em-up classes.</p><p></p><p>For psions, I'd like to see the following:</p><p>*Wisdom-based, not Intelligence-based.</p><p>*Specializations by discipline that give a bonus to that discipline, rather than restricting your powers too much. (I don't like the idea of a telepath who is completely useless when going tomb-raiding. Not being able to use the specialty is fine. Having powers that don't affect undead at all is not.)</p><p>*If you can't make enough specialist powers, then don't bother with the subclass. For instance, it's really hard to come up with attack powers for Clairsentience or Psychoportation. Those sound like "specialty feats" instead. (A "seer" might be a telepath or psychokineticist with the seer feat. And yes this does mean the pure seer archetype isn't playable. Since they don't have adventuring skills, that's not a real loss.)</p><p>*Respect what wizards should be better at. For instance, psions shouldn't outdamage wizards, even if you're a damage-focused psychokinetic specialist. Your powers should be <em>different</em>; lots of untyped or force damage with effects such as knocking opponents prone or away from you and/or allies. (The 3.5 psion had powers that actually outdamaged the wizard at most levels.)</p><p>*Steal a bunch of the coolest powers from other editions. It's too bad 5e doesn't use 4e-style rituals, as there's lots of old 2e powers that could have become rituals, like those that let you hibernate...</p><p>*No maintenance costs or extra rolls.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6371345, member: 1165"] I like the psychic warrior but there's already lots of beat-em-up classes. For psions, I'd like to see the following: *Wisdom-based, not Intelligence-based. *Specializations by discipline that give a bonus to that discipline, rather than restricting your powers too much. (I don't like the idea of a telepath who is completely useless when going tomb-raiding. Not being able to use the specialty is fine. Having powers that don't affect undead at all is not.) *If you can't make enough specialist powers, then don't bother with the subclass. For instance, it's really hard to come up with attack powers for Clairsentience or Psychoportation. Those sound like "specialty feats" instead. (A "seer" might be a telepath or psychokineticist with the seer feat. And yes this does mean the pure seer archetype isn't playable. Since they don't have adventuring skills, that's not a real loss.) *Respect what wizards should be better at. For instance, psions shouldn't outdamage wizards, even if you're a damage-focused psychokinetic specialist. Your powers should be [i]different[/i]; lots of untyped or force damage with effects such as knocking opponents prone or away from you and/or allies. (The 3.5 psion had powers that actually outdamaged the wizard at most levels.) *Steal a bunch of the coolest powers from other editions. It's too bad 5e doesn't use 4e-style rituals, as there's lots of old 2e powers that could have become rituals, like those that let you hibernate... *No maintenance costs or extra rolls. [/QUOTE]
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Psionics - What do you want?
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