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General Tabletop Discussion
*Dungeons & Dragons
Psionics: What Do You Want?
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<blockquote data-quote="Staffan" data-source="post: 9670444" data-attributes="member: 907"><p>[ATTACH=full]406786[/ATTACH]</p><p></p><p>Other than getting to wave at Mr. Morden's head on a pike, I would want a system where psions are highly flexible within their primary focus. Two things in 3.5e that combined to create this impression was:</p><ul> <li data-xf-list-type="ul">Qualitative upcasting. This was, at the time, a fairly novel idea, that you could cast a spell at a higher level (sorry, manifest a power with more power points) to get a greater effect. The 3.5e version was more expansive than the 5e version – 5e still has <em>charm person</em> and <em>charm monster</em> as distinct spells, but in 3.5e you could pump more PPs into <em>psionic charm</em> to affect different creature types. This also had the side effect of creating intermediate versions – wizards get <em>charm person</em> as a 1st level spell to handle humanoids and <em>charm monster</em> as a 4th level spell for anything else, but psions could affect most natural creatures with the equivalent of a 2nd level spell and unnatural ones (outsiders, aberrations, etc) with a 3rd level effect. So I would like to see e.g. a single power that acts as <em>jump</em> when cast at 1st level, <em>levitate</em> at 2nd level, and <em>fly</em> at 3rd.</li> <li data-xf-list-type="ul">Subclasses with distinct power lists. In 3.5, there was a fairly short core psion power list, but the cool stuff was limited to the lists you got access to with the different disciplines. So any psion could learn some "crude" telepathy like <em>mind thrust</em> or <em>telempathic projection</em>, but the cool stuff like <em>charm</em>, <em>dominate</em>, or <em>mind probe</em> was Telepath-only. That gave you an incentive to focus on your discipline, which meant you felt like you were discovering new aspects of the same core ability.</li> </ul><p>I would also in theory want a system where psions are better at typically psionic things than wizards, clerics, or sorcerers are, but that's the kind of thing that needs to be built into the system from the start.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9670444, member: 907"] [ATTACH type="full" size="474x268"]406786[/ATTACH] Other than getting to wave at Mr. Morden's head on a pike, I would want a system where psions are highly flexible within their primary focus. Two things in 3.5e that combined to create this impression was: [LIST] [*]Qualitative upcasting. This was, at the time, a fairly novel idea, that you could cast a spell at a higher level (sorry, manifest a power with more power points) to get a greater effect. The 3.5e version was more expansive than the 5e version – 5e still has [I]charm person[/I] and [I]charm monster[/I] as distinct spells, but in 3.5e you could pump more PPs into [I]psionic charm[/I] to affect different creature types. This also had the side effect of creating intermediate versions – wizards get [I]charm person[/I] as a 1st level spell to handle humanoids and [I]charm monster[/I] as a 4th level spell for anything else, but psions could affect most natural creatures with the equivalent of a 2nd level spell and unnatural ones (outsiders, aberrations, etc) with a 3rd level effect. So I would like to see e.g. a single power that acts as [I]jump[/I] when cast at 1st level, [I]levitate[/I] at 2nd level, and [I]fly[/I] at 3rd. [*]Subclasses with distinct power lists. In 3.5, there was a fairly short core psion power list, but the cool stuff was limited to the lists you got access to with the different disciplines. So any psion could learn some "crude" telepathy like [I]mind thrust[/I] or [I]telempathic projection[/I], but the cool stuff like [I]charm[/I], [I]dominate[/I], or [I]mind probe[/I] was Telepath-only. That gave you an incentive to focus on your discipline, which meant you felt like you were discovering new aspects of the same core ability. [/LIST] I would also in theory want a system where psions are better at typically psionic things than wizards, clerics, or sorcerers are, but that's the kind of thing that needs to be built into the system from the start. [/QUOTE]
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