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*Dungeons & Dragons
Psionics: What Do You Want?
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<blockquote data-quote="Flights of Fancy" data-source="post: 9671160" data-attributes="member: 7037975"><p>My fundamental problem with psions is they come off too "superhero" for me. But that is more my issue. It is the same reason I am not a big fan of high-level play.</p><p></p><p>However, if I had to include psions I would basically want "force-users". One thing I love about Revised Star Wars was using force powers cost hit points (well, "vitality"). The idea was a balance between using your powers and spending your defense or plot armor (vitality). You had to judge if the benfit was worth the risk. Having psionics actually drain you (hit points) would make it distinct from magic--which is a separate resource. I know that wouldn't be popular, however, but it is what I would like.</p><p></p><p>Another issue is D&D has long has psion powers as spells. In 1E you had spells for telekinesis, levitate, clairvoyance, etc. Yes, they made them as psionics as well, but they were also spells. Since they "exist as spells" the temptation is just to use the spells for psionic powers.</p><p></p><p>This was part of the problem with Invocations as well. Many invocations just allowed to you cast a spell once per rest or even at will. Of course you had Invocations that allowed you to levitate and do other psionic-like powers--so the "warlock-psion" made sense to some.</p><p></p><p>I agree with many others "powers" should be few but versatile. For example, telekinetic, telepath, bodymorph, etc. with each power allowing for certain chosen effects. Telekinetic might be moving objects, moving yourself, force-"punching", force-"shield", etc. You might only get 1 "power" per tier but learn 4-6 effects for each by the end.</p><p></p><p>Using powers might require a check, or expenditure of points or whatever, I don't know.</p></blockquote><p></p>
[QUOTE="Flights of Fancy, post: 9671160, member: 7037975"] My fundamental problem with psions is they come off too "superhero" for me. But that is more my issue. It is the same reason I am not a big fan of high-level play. However, if I had to include psions I would basically want "force-users". One thing I love about Revised Star Wars was using force powers cost hit points (well, "vitality"). The idea was a balance between using your powers and spending your defense or plot armor (vitality). You had to judge if the benfit was worth the risk. Having psionics actually drain you (hit points) would make it distinct from magic--which is a separate resource. I know that wouldn't be popular, however, but it is what I would like. Another issue is D&D has long has psion powers as spells. In 1E you had spells for telekinesis, levitate, clairvoyance, etc. Yes, they made them as psionics as well, but they were also spells. Since they "exist as spells" the temptation is just to use the spells for psionic powers. This was part of the problem with Invocations as well. Many invocations just allowed to you cast a spell once per rest or even at will. Of course you had Invocations that allowed you to levitate and do other psionic-like powers--so the "warlock-psion" made sense to some. I agree with many others "powers" should be few but versatile. For example, telekinetic, telepath, bodymorph, etc. with each power allowing for certain chosen effects. Telekinetic might be moving objects, moving yourself, force-"punching", force-"shield", etc. You might only get 1 "power" per tier but learn 4-6 effects for each by the end. Using powers might require a check, or expenditure of points or whatever, I don't know. [/QUOTE]
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