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General Tabletop Discussion
*Dungeons & Dragons
Psionics: What Do You Want?
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<blockquote data-quote="Willie the Duck" data-source="post: 9671298" data-attributes="member: 6799660"><p>I don't hate psionics as spellcasters. When we talk about spells (particularly 'spells' in the way that Book of Nine Swords maneuvers counted), we really just mean modular little packets of exception-based rules text that get put forth when a certain character does something, and that's pretty hard to escape. I don't even mind if they have different level slots prepared per long rest instead of spell points (how much spell points make things different depends on the individual implementation). </p><p></p><p>What I do care about is having different classes feel different (else why have them?). That can play out in the selection of the spells (or 'spells'), how they are acquired/used, or in the non-spell qualities the class also possess. Say what you will about the TSR cleric being a heal-battery for the rest of the party, it absolutely had a reason to be played instead of a magic user. Sure the 5e(2014) Moon Druid was a weird bag-of-hp tank that fluctuated in relative power across levels, but you did not play them the same as a cleric or wizard or warlock (or other druids). 5e Warlocks - man they are a dog's breakfast of stuff, but they feel definitively different even though they are mostly still the same spells (in a way that, say, sorcerers struggle to match).</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9671298, member: 6799660"] I don't hate psionics as spellcasters. When we talk about spells (particularly 'spells' in the way that Book of Nine Swords maneuvers counted), we really just mean modular little packets of exception-based rules text that get put forth when a certain character does something, and that's pretty hard to escape. I don't even mind if they have different level slots prepared per long rest instead of spell points (how much spell points make things different depends on the individual implementation). What I do care about is having different classes feel different (else why have them?). That can play out in the selection of the spells (or 'spells'), how they are acquired/used, or in the non-spell qualities the class also possess. Say what you will about the TSR cleric being a heal-battery for the rest of the party, it absolutely had a reason to be played instead of a magic user. Sure the 5e(2014) Moon Druid was a weird bag-of-hp tank that fluctuated in relative power across levels, but you did not play them the same as a cleric or wizard or warlock (or other druids). 5e Warlocks - man they are a dog's breakfast of stuff, but they feel definitively different even though they are mostly still the same spells (in a way that, say, sorcerers struggle to match). [/QUOTE]
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Psionics: What Do You Want?
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