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*Dungeons & Dragons
Psionics: What Do You Want?
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<blockquote data-quote="The Sigil" data-source="post: 9671675" data-attributes="member: 2013"><p>I'm probably in the minority here, but I hate the "psionicists as a spellcaster but not a spellcaster" paradigm.</p><p></p><p> I've been pretty turned off by psionics because every time I see the mechanic (outside some parts of 1e) psionics feels like, "system for magic powers that bypass anti-magic because PSIONICS."</p><p></p><p>I'm in favor of, "if it's supernatural, it's <strong>magic </strong>and the powers themselves should follow a common set of rules."</p><p></p><p>How those powers are ACCESSED can be different - a fireball could come from a "memorized arcane spell slot" of a Vancian wizard, a "spontaneous cast slot" of a sorcerer, a "gift from a patron" of a warlock, a "divine boon" for a cleric, a "charge spent" from a wand (if you like 1e, triggered by a thief with Use Magic Item), or an "expenditure of psionic strength points" from a psionic, or even a high-tech discharge from a flame grenade/alchemist's fire, but the the blast of fire should be a 20' radius spherical burst that deals 8d6 fire damage as a baseline regardless how we got there. What I don't need is a psionics system that re-prints all of the spells and just gives them different names (or worse, gives them slightly different effects). Also, I should be able to stop ALL of those with a <strong>counterspell</strong>.</p><p></p><p>(I'm fine with "snowballs" that deal cold damage or "expanded fireballs" that are bigger in radius or what have you to iterate on the base effect, or extra damage from heightened slot use but the "base effect" should be the same regardless of source.)</p><p></p><p>In other words, make as many "flavor" modifications as you like. Use a simple, durable structure underneath instead of re-inventing the wheel for every class.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 9671675, member: 2013"] I'm probably in the minority here, but I hate the "psionicists as a spellcaster but not a spellcaster" paradigm. I've been pretty turned off by psionics because every time I see the mechanic (outside some parts of 1e) psionics feels like, "system for magic powers that bypass anti-magic because PSIONICS." I'm in favor of, "if it's supernatural, it's [B]magic [/B]and the powers themselves should follow a common set of rules." How those powers are ACCESSED can be different - a fireball could come from a "memorized arcane spell slot" of a Vancian wizard, a "spontaneous cast slot" of a sorcerer, a "gift from a patron" of a warlock, a "divine boon" for a cleric, a "charge spent" from a wand (if you like 1e, triggered by a thief with Use Magic Item), or an "expenditure of psionic strength points" from a psionic, or even a high-tech discharge from a flame grenade/alchemist's fire, but the the blast of fire should be a 20' radius spherical burst that deals 8d6 fire damage as a baseline regardless how we got there. What I don't need is a psionics system that re-prints all of the spells and just gives them different names (or worse, gives them slightly different effects). Also, I should be able to stop ALL of those with a [B]counterspell[/B]. (I'm fine with "snowballs" that deal cold damage or "expanded fireballs" that are bigger in radius or what have you to iterate on the base effect, or extra damage from heightened slot use but the "base effect" should be the same regardless of source.) In other words, make as many "flavor" modifications as you like. Use a simple, durable structure underneath instead of re-inventing the wheel for every class. [/QUOTE]
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