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*Dungeons & Dragons
Psionics: What Do You Want?
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<blockquote data-quote="Neonchameleon" data-source="post: 9671707" data-attributes="member: 87792"><p>Every single psion D&D has offered in every single edition has been disappointing to me, with the <em>best</em> psion in any edition being the 2014 Aberrant Mind (not letting them change subclass spells killed this in 2024 for me). The best <em>psychic</em> in the history of D&D for me has been the 2024 Great Old One pact Warlock, followed by the Soulknife. In third was the 3.x Psi Warrior which was at least distinctive.</p><p></p><p>My first RPG was not D&D but GURPS. And in GURPS psionics weren't spells but things you could just do. Whereas a spellcaster might have a dozen or more spells a psion just had a couple of powers which they could use however they liked. A telekinetic could use their telekinetic abilities all day rather than spending resources but casters were much much more versatile; if it didn't involve moving things with your mind a telekinetic couldn't do it through telekinesis.</p><p></p><p>Meanwhile this "Psion" is Yet Another Generic Full Caster with a few psychically flavoured abilities (because most of the power budget went into being a full caster). And every single psion is a telekinetic telepath due to the Psionic Power and Subtle Telekinesis features.</p><p></p><p>And what's worse than just how much of a generic spellcaster they've made the psion (which is, I suppose, true to D&D's history) is how much they've just slapped down ideas without follow through. The Metamorph looks great on first glance - but then you realise that it's got a wizard's hit dice and no armour proficiency - and while it can cast Mage Armour it has neither Shield nor Absorb Elements. And yet they've given it two choices of melee weapons and the Alter Self and Inflict Wounds spells. A metamorph would be great as a subclass ... attached to a physical class like monk or barbarian, not a squishier wizard. The Psi Warper clearly had no one thinking through what a horizontal hostile teleport could do (teleport people into prison if you can see through the bars for one and over cliff edges for another). </p><p></p><p>If I wanted to copy and paste from any existing D&D class rather than yet another a full caster I'd take the warlock, with pact magic spells for extra effort and Psionic Disciplines in place of invocations so you could make them more of a thing and get far more at will psionics. But I'd rather something actually distinct.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9671707, member: 87792"] Every single psion D&D has offered in every single edition has been disappointing to me, with the [I]best[/I] psion in any edition being the 2014 Aberrant Mind (not letting them change subclass spells killed this in 2024 for me). The best [I]psychic[/I] in the history of D&D for me has been the 2024 Great Old One pact Warlock, followed by the Soulknife. In third was the 3.x Psi Warrior which was at least distinctive. My first RPG was not D&D but GURPS. And in GURPS psionics weren't spells but things you could just do. Whereas a spellcaster might have a dozen or more spells a psion just had a couple of powers which they could use however they liked. A telekinetic could use their telekinetic abilities all day rather than spending resources but casters were much much more versatile; if it didn't involve moving things with your mind a telekinetic couldn't do it through telekinesis. Meanwhile this "Psion" is Yet Another Generic Full Caster with a few psychically flavoured abilities (because most of the power budget went into being a full caster). And every single psion is a telekinetic telepath due to the Psionic Power and Subtle Telekinesis features. And what's worse than just how much of a generic spellcaster they've made the psion (which is, I suppose, true to D&D's history) is how much they've just slapped down ideas without follow through. The Metamorph looks great on first glance - but then you realise that it's got a wizard's hit dice and no armour proficiency - and while it can cast Mage Armour it has neither Shield nor Absorb Elements. And yet they've given it two choices of melee weapons and the Alter Self and Inflict Wounds spells. A metamorph would be great as a subclass ... attached to a physical class like monk or barbarian, not a squishier wizard. The Psi Warper clearly had no one thinking through what a horizontal hostile teleport could do (teleport people into prison if you can see through the bars for one and over cliff edges for another). If I wanted to copy and paste from any existing D&D class rather than yet another a full caster I'd take the warlock, with pact magic spells for extra effort and Psionic Disciplines in place of invocations so you could make them more of a thing and get far more at will psionics. But I'd rather something actually distinct. [/QUOTE]
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